Fixed players custom name in 1.8
This commit is contained in:
parent
749c6092d3
commit
d83d6456e8
@ -2453,9 +2453,9 @@ void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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{
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
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}
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}
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@ -172,7 +172,7 @@ public:
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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void SendPlayerListUpdatePing (const cPlayer & a_Player);
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void SendPlayerListUpdatePing (const cPlayer & a_Player);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
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void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
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void SendPlayerMoveLook (void);
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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void SendPlayerPosition (void);
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@ -816,7 +816,8 @@ void cPlayer::SetCustomName(const AString & a_CustomName)
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{
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{
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return;
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return;
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}
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}
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AString OldCustomName = m_CustomName;
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m_World->BroadcastPlayerListRemovePlayer(*this);
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m_CustomName = a_CustomName;
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m_CustomName = a_CustomName;
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if (m_CustomName.length() > 16)
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if (m_CustomName.length() > 16)
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@ -824,8 +825,8 @@ void cPlayer::SetCustomName(const AString & a_CustomName)
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m_CustomName = m_CustomName.substr(0, 16);
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m_CustomName = m_CustomName.substr(0, 16);
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}
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}
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m_World->BroadcastPlayerListUpdateDisplayName(*this, m_CustomName);
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m_World->BroadcastPlayerListAddPlayer(*this);
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m_World->BroadcastSpawnEntity(*this, m_ClientHandle);
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m_World->BroadcastSpawnEntity(*this, GetClientHandle());
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}
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}
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@ -98,7 +98,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
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virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
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virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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@ -767,25 +767,11 @@ void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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{
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if (a_OldListName == a_Player.GetPlayerListName())
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// Not implemented in this protocol version
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{
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UNUSED(a_Player);
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return;
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UNUSED(a_CustomName);
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}
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cCSLock Lock(m_CSPacket);
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// Remove the old name from the tablist:
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{
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WriteByte (PACKET_PLAYER_LIST_ITEM);
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WriteString(a_OldListName);
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WriteBool (false);
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WriteShort (0);
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Flush();
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}
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SendPlayerListAddPlayer(a_Player);
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}
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}
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@ -69,7 +69,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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@ -838,23 +838,11 @@ void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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{
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ASSERT(m_State == 3); // In game mode?
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// Not implemented in this protocol version
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if (a_OldListName == a_Player.GetPlayerListName())
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UNUSED(a_Player);
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{
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UNUSED(a_CustomName);
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return;
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}
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// Remove the old name from the tablist:
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{
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cPacketizer Pkt(*this, 0x38);
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Pkt.WriteString(a_OldListName);
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Pkt.WriteBool(false);
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Pkt.WriteShort(0);
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}
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SendPlayerListAddPlayer(a_Player);
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}
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}
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@ -105,7 +105,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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@ -802,7 +802,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt(0);
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Pkt.WriteVarInt(0);
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Pkt.WriteVarInt(1);
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteString(a_Player.GetPlayerListName());
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt(Properties.size());
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Pkt.WriteVarInt(Properties.size());
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@ -824,17 +824,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
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Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
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Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
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Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
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Pkt.WriteBool(false);
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AString CustomName = a_Player.GetPlayerListName();
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if (CustomName != a_Player.GetName())
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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}
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else
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{
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Pkt.WriteBool(false);
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}
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}
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}
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@ -885,7 +875,7 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(m_State == 3); // In game mode?
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@ -894,15 +884,14 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
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Pkt.WriteVarInt(1);
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Pkt.WriteVarInt(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteUUID(a_Player.GetUUID());
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AString CustomName = a_Player.GetPlayerListName();
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if (a_CustomName.empty())
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if (CustomName == a_Player.GetName())
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{
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{
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Pkt.WriteBool(false);
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Pkt.WriteBool(false);
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}
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}
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else
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else
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{
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{
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Pkt.WriteBool(true);
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
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}
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}
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}
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}
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@ -101,7 +101,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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@ -529,10 +529,10 @@ void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
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void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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{
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ASSERT(m_Protocol != NULL);
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
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}
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}
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@ -105,7 +105,7 @@ public:
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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@ -2236,7 +2236,7 @@ void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClie
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void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
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void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude)
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{
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{
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cCSLock Lock(m_CSPlayers);
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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@ -2246,7 +2246,7 @@ void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, cons
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{
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{
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continue;
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continue;
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}
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}
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ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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ch->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
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}
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}
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}
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}
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void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
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void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = NULL);
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void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
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void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
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void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
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void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
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