Fixed leaves blockticking - must touch neighboring chunks, too, instead of self at wrong places.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@626 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -591,29 +591,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
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break;
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}
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case E_BLOCK_LEAVES:
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{
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NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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if (((Meta & 0x04) == 0) && ((Meta & 0x08) == 1)){
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int x,y,z,f = 0;
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for( y = 4; y > - 5; y-- ) {
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for( x = - 4; x < 5; x++ ){
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for( z = - 4; z < 5; z++ ){
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if((x<0 ? -x : x) + (y<0 ? -y : y) + (z<0 ? -z : z) > 4) continue;
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if(GetBlock(m_BlockTickX + x, m_BlockTickY + y, m_BlockTickZ + z) == E_BLOCK_LOG){
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f = 1;
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}
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}
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}
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}
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if(f==0){
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SetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, 0, 0);
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}else{
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SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta -= 8);
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}
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}
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break;
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}
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case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
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default:
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{
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@ -759,6 +737,59 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ)
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{
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// Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared)
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// TODO: The meta is cleared (check flag set) each time a block next to the leaves changes
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NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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if ((Meta & 0x04) != 0)
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{
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// Player-placed leaves, don't decay
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return;
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}
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if ((Meta & 0x08) == 0)
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{
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// These leaves have been checked for decay lately and nothing around them changed
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return;
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}
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// TODO: We need a proper BFS check - is the leaves block connected to a log via other leaves blocks?
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for (int y = 4; y > - 5; y--)
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{
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for (int z = - 4; z < 5; z++ )
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{
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for (int x = - 4; x < 5; x++ )
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{
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if (abs(x) + abs(y) + abs(z) > 4)
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{
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// Too far away
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continue;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (!UnboundedRelGetBlock(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType, BlockMeta))
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{
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// Too close to unloaded chunks, don't check at all
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return;
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}
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if (BlockType == E_BLOCK_LOG)
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{
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// Wood found, the leaves stay; mark them as checked:
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SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07);
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return;
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}
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}
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}
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}
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// Decay the leaves. Let them drop something if the random is right
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m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
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}
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void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
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{
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// Convert the stem BlockType into produce BlockType
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@ -237,6 +237,7 @@ private:
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void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
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void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
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void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
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void TickLeaves (int a_RelX, int a_RelY, int a_RelZ);
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/// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
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void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
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