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Fixed leaves blockticking - must touch neighboring chunks, too, instead of self at wrong places.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@626 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-17 05:34:37 +00:00
parent 3efd8fdabb
commit d7669c6709
2 changed files with 55 additions and 23 deletions

View File

@ -591,29 +591,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
break;
}
case E_BLOCK_LEAVES:
{
NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if (((Meta & 0x04) == 0) && ((Meta & 0x08) == 1)){
int x,y,z,f = 0;
for( y = 4; y > - 5; y-- ) {
for( x = - 4; x < 5; x++ ){
for( z = - 4; z < 5; z++ ){
if((x<0 ? -x : x) + (y<0 ? -y : y) + (z<0 ? -z : z) > 4) continue;
if(GetBlock(m_BlockTickX + x, m_BlockTickY + y, m_BlockTickZ + z) == E_BLOCK_LOG){
f = 1;
}
}
}
}
if(f==0){
SetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, 0, 0);
}else{
SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta -= 8);
}
}
break;
}
case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
default:
{
@ -759,6 +737,59 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ)
{
// Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared)
// TODO: The meta is cleared (check flag set) each time a block next to the leaves changes
NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if ((Meta & 0x04) != 0)
{
// Player-placed leaves, don't decay
return;
}
if ((Meta & 0x08) == 0)
{
// These leaves have been checked for decay lately and nothing around them changed
return;
}
// TODO: We need a proper BFS check - is the leaves block connected to a log via other leaves blocks?
for (int y = 4; y > - 5; y--)
{
for (int z = - 4; z < 5; z++ )
{
for (int x = - 4; x < 5; x++ )
{
if (abs(x) + abs(y) + abs(z) > 4)
{
// Too far away
continue;
}
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!UnboundedRelGetBlock(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType, BlockMeta))
{
// Too close to unloaded chunks, don't check at all
return;
}
if (BlockType == E_BLOCK_LOG)
{
// Wood found, the leaves stay; mark them as checked:
SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07);
return;
}
}
}
}
// Decay the leaves. Let them drop something if the random is right
m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
}
void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
{
// Convert the stem BlockType into produce BlockType

View File

@ -237,6 +237,7 @@ private:
void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
void TickLeaves (int a_RelX, int a_RelY, int a_RelZ);
/// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);