Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
d64e46186f
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(BlockEntities ${SOURCE})
|
add_library(BlockEntities ${SOURCE})
|
||||||
|
@ -123,6 +123,7 @@ if (NOT MSVC)
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
|
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
|
||||||
|
@ -1113,7 +1113,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
|||||||
{
|
{
|
||||||
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
|
||||||
}
|
}
|
||||||
else if (ItemHandler->IsFood())
|
else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
|
||||||
{
|
{
|
||||||
if (m_Player->IsSatiated())
|
if (m_Player->IsSatiated())
|
||||||
{
|
{
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Entities ${SOURCE})
|
add_library(Entities ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Generating ${SOURCE})
|
add_library(Generating ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Generating_Prefabs ${SOURCE})
|
add_library(Generating_Prefabs ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(HTTPServer ${SOURCE})
|
add_library(HTTPServer ${SOURCE})
|
||||||
|
67
src/Items/ItemArmor.h
Normal file
67
src/Items/ItemArmor.h
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ItemHandler.h"
|
||||||
|
#include "../World.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cItemArmorHandler :
|
||||||
|
public cItemHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
cItemArmorHandler(int a_ItemType) :
|
||||||
|
cItemHandler(a_ItemType)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Move the armor to the armor slot of the player's inventory */
|
||||||
|
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
|
||||||
|
{
|
||||||
|
int SlotNum;
|
||||||
|
if (ItemCategory::IsHelmet(a_Item.m_ItemType))
|
||||||
|
{
|
||||||
|
SlotNum = 0;
|
||||||
|
}
|
||||||
|
else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
|
||||||
|
{
|
||||||
|
SlotNum = 1;
|
||||||
|
}
|
||||||
|
else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
|
||||||
|
{
|
||||||
|
SlotNum = 2;
|
||||||
|
}
|
||||||
|
else if (ItemCategory::IsBoots(a_Item.m_ItemType))
|
||||||
|
{
|
||||||
|
SlotNum = 3;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
|
||||||
|
|
||||||
|
cItem Item(a_Item);
|
||||||
|
Item.m_ItemCount--;
|
||||||
|
if (Item.m_ItemCount <= 0)
|
||||||
|
{
|
||||||
|
Item.Empty();
|
||||||
|
}
|
||||||
|
a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -8,6 +8,7 @@
|
|||||||
#include "../BlockInServerPluginInterface.h"
|
#include "../BlockInServerPluginInterface.h"
|
||||||
|
|
||||||
// Handlers:
|
// Handlers:
|
||||||
|
#include "ItemArmor.h"
|
||||||
#include "ItemBed.h"
|
#include "ItemBed.h"
|
||||||
#include "ItemBoat.h"
|
#include "ItemBoat.h"
|
||||||
#include "ItemBow.h"
|
#include "ItemBow.h"
|
||||||
@ -222,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
|
|||||||
{
|
{
|
||||||
return new cItemFoodHandler(a_ItemType);
|
return new cItemFoodHandler(a_ItemType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Armor:
|
||||||
|
case E_ITEM_LEATHER_CAP:
|
||||||
|
case E_ITEM_GOLD_HELMET:
|
||||||
|
case E_ITEM_CHAIN_HELMET:
|
||||||
|
case E_ITEM_IRON_HELMET:
|
||||||
|
case E_ITEM_DIAMOND_HELMET:
|
||||||
|
case E_ITEM_LEATHER_TUNIC:
|
||||||
|
case E_ITEM_GOLD_CHESTPLATE:
|
||||||
|
case E_ITEM_CHAIN_CHESTPLATE:
|
||||||
|
case E_ITEM_IRON_CHESTPLATE:
|
||||||
|
case E_ITEM_DIAMOND_CHESTPLATE:
|
||||||
|
case E_ITEM_LEATHER_PANTS:
|
||||||
|
case E_ITEM_GOLD_LEGGINGS:
|
||||||
|
case E_ITEM_CHAIN_LEGGINGS:
|
||||||
|
case E_ITEM_IRON_LEGGINGS:
|
||||||
|
case E_ITEM_DIAMOND_LEGGINGS:
|
||||||
|
case E_ITEM_LEATHER_BOOTS:
|
||||||
|
case E_ITEM_GOLD_BOOTS:
|
||||||
|
case E_ITEM_CHAIN_BOOTS:
|
||||||
|
case E_ITEM_IRON_BOOTS:
|
||||||
|
case E_ITEM_DIAMOND_BOOTS:
|
||||||
|
{
|
||||||
|
return new cItemArmorHandler(a_ItemType);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,13 +21,13 @@ class cItemHandler
|
|||||||
public:
|
public:
|
||||||
cItemHandler(int a_ItemType);
|
cItemHandler(int a_ItemType);
|
||||||
|
|
||||||
// Force virtual destructor
|
/** Force virtual destructor */
|
||||||
virtual ~cItemHandler() {}
|
virtual ~cItemHandler() {}
|
||||||
|
|
||||||
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
|
/** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
|
||||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
|
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
|
||||||
|
|
||||||
/// Called when the client sends the SHOOT status in the lclk packet
|
/** Called when the client sends the SHOOT status in the lclk packet */
|
||||||
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
|
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
|
||||||
{
|
{
|
||||||
UNUSED(a_BlockX);
|
UNUSED(a_BlockX);
|
||||||
@ -36,7 +36,7 @@ public:
|
|||||||
UNUSED(a_BlockFace);
|
UNUSED(a_BlockFace);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
|
/** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
|
||||||
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
|
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
|
||||||
{
|
{
|
||||||
UNUSED(a_World);
|
UNUSED(a_World);
|
||||||
@ -44,16 +44,16 @@ public:
|
|||||||
UNUSED(a_Item);
|
UNUSED(a_Item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Called while the player diggs a block using this item
|
/** Called while the player diggs a block using this item */
|
||||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
|
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
|
||||||
|
|
||||||
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
|
/** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
|
||||||
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
|
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
|
||||||
|
|
||||||
/// Called after the player has eaten this item.
|
/** Called after the player has eaten this item. */
|
||||||
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
|
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
|
||||||
|
|
||||||
/// Returns the maximum stack size for a given item
|
/** Returns the maximum stack size for a given item */
|
||||||
virtual char GetMaxStackSize(void);
|
virtual char GetMaxStackSize(void);
|
||||||
|
|
||||||
struct FoodInfo
|
struct FoodInfo
|
||||||
@ -70,19 +70,19 @@ public:
|
|||||||
}
|
}
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
/// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
|
/** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
|
||||||
virtual FoodInfo GetFoodInfo();
|
virtual FoodInfo GetFoodInfo();
|
||||||
|
|
||||||
/// Lets the player eat a selected item. Returns true if the player ate the item
|
/** Lets the player eat a selected item. Returns true if the player ate the item */
|
||||||
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
|
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
|
||||||
|
|
||||||
/// Indicates if this item is a tool
|
/** Indicates if this item is a tool */
|
||||||
virtual bool IsTool(void);
|
virtual bool IsTool(void);
|
||||||
|
|
||||||
/// Indicates if this item is food
|
/** Indicates if this item is food */
|
||||||
virtual bool IsFood(void);
|
virtual bool IsFood(void);
|
||||||
|
|
||||||
/// Blocks simply get placed
|
/** Blocks simply get placed */
|
||||||
virtual bool IsPlaceable(void);
|
virtual bool IsPlaceable(void);
|
||||||
|
|
||||||
/** Called before a block is placed into a world.
|
/** Called before a block is placed into a world.
|
||||||
@ -96,7 +96,7 @@ public:
|
|||||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
|
/** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can<EFBFBD>t) DEFAULT: False */
|
||||||
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
|
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
|
||||||
|
|
||||||
static cItemHandler * GetItemHandler(int a_ItemType);
|
static cItemHandler * GetItemHandler(int a_ItemType);
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Mobs ${SOURCE})
|
add_library(Mobs ${SOURCE})
|
||||||
|
@ -5,6 +5,7 @@ project (MCServer)
|
|||||||
include_directories ("${PROJECT_SOURCE_DIR}/../")
|
include_directories ("${PROJECT_SOURCE_DIR}/../")
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(OSSupport ${SOURCE})
|
add_library(OSSupport ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Protocol ${SOURCE})
|
add_library(Protocol ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(Simulator ${SOURCE})
|
add_library(Simulator ${SOURCE})
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(UI ${SOURCE})
|
add_library(UI ${SOURCE})
|
||||||
|
@ -1091,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
|
||||||
|
{
|
||||||
|
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
|
||||||
|
|
||||||
|
bool bAsync = false;
|
||||||
|
if (GetSlot(a_SlotNum, a_Player) == NULL)
|
||||||
|
{
|
||||||
|
LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
|
||||||
|
{
|
||||||
|
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Armors haven't a dbl click
|
||||||
|
if (a_ClickAction == caDblClick)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cItem Slot(*GetSlot(a_SlotNum, a_Player));
|
||||||
|
if (!Slot.IsSameType(a_ClickedItem))
|
||||||
|
{
|
||||||
|
LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
|
||||||
|
LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
|
||||||
|
LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
|
||||||
|
bAsync = true;
|
||||||
|
}
|
||||||
|
cItem & DraggingItem = a_Player.GetDraggingItem();
|
||||||
|
if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
|
||||||
|
{
|
||||||
|
LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
|
||||||
|
m_ParentWindow.BroadcastWholeWindow();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
|
||||||
|
{
|
||||||
|
// Swap contents
|
||||||
|
cItem tmp(DraggingItem);
|
||||||
|
DraggingItem = Slot;
|
||||||
|
Slot = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetSlot(a_SlotNum, a_Player, Slot);
|
||||||
|
if (bAsync)
|
||||||
|
{
|
||||||
|
m_ParentWindow.BroadcastWholeWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
|
||||||
|
{
|
||||||
|
switch (a_SlotNum)
|
||||||
|
{
|
||||||
|
case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
|
||||||
|
case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
|
||||||
|
case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
|
||||||
|
case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// cSlotAreaItemGrid:
|
// cSlotAreaItemGrid:
|
||||||
|
|
||||||
|
@ -145,8 +145,13 @@ public:
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
|
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
||||||
|
|
||||||
|
/** Called when a player clicks in the window. Parameters taken from the click packet. */
|
||||||
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
|
|
||||||
|
bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
file(GLOB SOURCE
|
file(GLOB SOURCE
|
||||||
"*.cpp"
|
"*.cpp"
|
||||||
|
"*.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(WorldStorage ${SOURCE})
|
add_library(WorldStorage ${SOURCE})
|
||||||
|
Loading…
Reference in New Issue
Block a user