LineCoeff Doc
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@ -10,10 +10,6 @@
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template <typename T>
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// tolua_begin
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class Vector3
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@ -196,6 +192,11 @@ public:
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);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).z = a_Z
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToXYPlane(const Vector3<T> & a_OtherEnd, T a_Z) const
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{
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if (abs(z - a_OtherEnd.z) < EPS)
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@ -206,6 +207,11 @@ public:
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return (a_Z - z) / (a_OtherEnd.z - z);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).y = a_Y
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToXZPlane(const Vector3<T> & a_OtherEnd, T a_Y) const
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{
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if (abs(y - a_OtherEnd.y) < EPS)
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@ -216,6 +222,11 @@ public:
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return (a_Y - y) / (a_OtherEnd.y - y);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).x = a_X
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToYZPlane(const Vector3<T> & a_OtherEnd, T a_X) const
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{
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if (abs(x - a_OtherEnd.x) < EPS)
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@ -231,9 +242,14 @@ public:
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/** Return value of LineCoeffToPlane() if the line is parallel to the plane. */
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static const double NO_INTERSECTION;
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};
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// tolua_end
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template <typename T>
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const double Vector3<T>::EPS = 0.000001;
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