NetherClumpGenerator: Fixed generating stuff on halfslabs and fences
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@@ -141,7 +141,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
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}
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BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
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if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
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if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks
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{
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continue;
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}
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