Changed the old invulnerable methods from the wither to the new.
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@ -19,6 +19,9 @@ public:
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/** Returns whether the wither is invulnerable to arrows. */
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bool IsArmored(void) const;
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/** Use the wither the invulnerable from the spawn? */
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bool IsSpawnInvulnerable(void) const { return m_IsSpawnInvulnerable; }
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// cEntity overrides
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virtual bool Initialize(cWorld * a_World) override;
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@ -2013,7 +2013,14 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
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case cMonster::mtWither:
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{
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WriteByte(0x54); // Int at index 20
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WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
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if (((const cWither &)a_Mob).IsSpawnInvulnerable())
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{
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WriteInt((Int32)((const cWither &)a_Mob).GetInvulnerableTicks());
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}
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else
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{
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WriteInt((Int32)0);
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}
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WriteByte(0x66); // Float at index 6
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WriteFloat((float)(a_Mob.GetHealth()));
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break;
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@ -2820,7 +2820,14 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
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case cMonster::mtWither:
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{
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WriteByte(0x54); // Int at index 20
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WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks());
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if (((const cWither &)a_Mob).IsSpawnInvulnerable())
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{
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WriteInt(((const cWither &)a_Mob).GetInvulnerableTicks());
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}
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else
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{
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WriteInt(0);
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}
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WriteByte(0x66); // Float at index 6
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WriteFloat((float)(a_Mob.GetHealth()));
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break;
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@ -516,7 +516,14 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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}
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case cMonster::mtWither:
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{
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m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks());
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if (((const cWither *)a_Monster)->IsSpawnInvulnerable())
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{
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m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetInvulnerableTicks());
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}
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else
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{
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m_Writer.AddInt("Invul", 0);
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}
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break;
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}
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case cMonster::mtWolf:
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@ -2272,7 +2272,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul");
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if (CurrLine > 0)
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{
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Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine));
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Monster->SetInvulnerableTicks(a_NBT.GetInt(CurrLine));
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}
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a_Entities.push_back(Monster.release());
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