Merge pull request #1250 from mc-server/NetherCeiling
Added a ceiling to disguise the bedrock above it.
This commit is contained in:
commit
d4996a434c
@ -628,7 +628,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||
{
|
||||
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
|
||||
a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK);
|
||||
|
||||
int Height = a_ChunkDesc.GetHeight(x, z);
|
||||
a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
|
||||
|
||||
NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
|
||||
if (CeilingDisguise < 0)
|
||||
{
|
||||
CeilingDisguise = -CeilingDisguise;
|
||||
}
|
||||
|
||||
int CeilingDisguiseHeight = Height - 2 - CeilingDisguise * 3;
|
||||
|
||||
for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
|
||||
{
|
||||
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_NETHERRACK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user