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Now zombies spawn in Overworld during night

This commit is contained in:
tonibm19 2013-08-06 21:38:32 +02:00
parent 73fcd7ad1c
commit d48ff88e07

View File

@ -1,4 +1,3 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h"
@ -278,7 +277,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_LastSave = 0;
m_LastUnload = 0;
// preallocate some memory for ticking blocks so we don´t need to allocate that often
// preallocate some memory for ticking blocks so we don<EFBFBD>t need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
@ -634,7 +633,6 @@ void cWorld::TickSpawnMobs(float a_Dt)
{
switch (nightRand)
{
case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; // _X 2013_06_25: Really? Zombies in the Nether?
case 5: MobType = E_ENTITY_TYPE_GHAST; break;
case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break;
}
@ -642,8 +640,9 @@ void cWorld::TickSpawnMobs(float a_Dt)
else
{
switch (nightRand)
{
{
case 0: MobType = E_ENTITY_TYPE_SPIDER; break;
case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break;
case 2: MobType = E_ENTITY_TYPE_ENDERMAN; break;
case 3: MobType = E_ENTITY_TYPE_CREEPER; break;
case 4: MobType = E_ENTITY_TYPE_CAVE_SPIDER; break;