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APIDump: Documented HOOK_TICK.

This commit is contained in:
madmaxoft 2013-10-17 16:07:18 +02:00
parent 36f6ffaadf
commit d3f5a979b4

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@ -3075,6 +3075,28 @@ end;
]],
}, -- HOOK_TAKE_DAMAGE
HOOK_TICK =
{
CalledWhen = "Every server tick (approximately 20 times per second)",
DefaultFnName = "OnTick", -- also used as pagename
Desc = [[
This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
the interval is larger, which is indicated by the TimeDelta parameter.</p>
<p>
This hook is called in the context of the server-tick thread, that is, the thread that takes care of
{{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
processing console commands.
]],
Params =
{
{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called. If the function
returns true, no other callbacks are called. There is no overridable behavior.
]],
}, -- HOOK_TICK
HOOK_UPDATING_SIGN =
{
CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",