Piston head, when removed, removes the associated piston body, too.
Fixes FS 388
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72e2891017
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d3c29c5a88
@ -149,6 +149,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
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case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
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case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
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case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
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@ -35,7 +35,7 @@ cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
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void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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int newX = a_BlockX;
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int newY = a_BlockY;
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@ -67,3 +67,36 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBlockPistonHeadHandler:
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cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
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super(E_BLOCK_PISTON_EXTENSION)
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{
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}
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void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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int newX = a_BlockX;
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int newY = a_BlockY;
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int newZ = a_BlockZ;
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AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
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BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ);
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if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
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{
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a_World->DigBlock(newX, newY, newZ);
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}
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}
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@ -26,3 +26,18 @@ public:
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class cBlockPistonHeadHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockPistonHeadHandler(void);
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virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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} ;
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