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Unified cPlayer's Heal() function with cEntity's.

This commit is contained in:
madmaxoft 2013-10-24 11:05:43 +02:00
parent 54f5f71c9a
commit d359c5a2fe
2 changed files with 12 additions and 12 deletions

View File

@ -349,11 +349,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
void cPlayer::Heal(int a_Health)
{
if (m_Health < GetMaxHealth())
{
m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth());
SendHealth();
}
super::Heal(a_Health);
SendHealth();
}

View File

@ -167,21 +167,23 @@ public:
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const AString & a_Group ); // tolua_export
AString GetColor(void) const; // tolua_export
void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export
void Heal( int a_Health ); // tolua_export
// tolua_begin
/// Returns the full color code to use for this player, based on their primary group or set in m_Color
AString GetColor(void) const;
void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
/// Heals the player by the specified amount of HPs (positive only); sends health update
void Heal(int a_Health);
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
int GetAirLevel (void) const { return m_AirLevel; }
int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@ -302,6 +304,7 @@ protected:
/// Player's air level (for swimming)
int m_AirLevel;
/// used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;