Fix warnings in cPath
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a6ccee5948
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@ -46,18 +46,18 @@ cPath::cPath(
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a_BoundingBoxWidth = 1; // Until we improve physics, if ever.
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a_BoundingBoxWidth = 1; // Until we improve physics, if ever.
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m_BoundingBoxWidth = ceil(a_BoundingBoxWidth);
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m_BoundingBoxWidth = static_cast<int>(ceil(a_BoundingBoxWidth));
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m_BoundingBoxHeight = ceil(a_BoundingBoxHeight);
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m_BoundingBoxHeight = static_cast<int>(ceil(a_BoundingBoxHeight));
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m_HalfWidth = a_BoundingBoxWidth / 2;
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m_HalfWidth = a_BoundingBoxWidth / 2;
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int HalfWidthInt = a_BoundingBoxWidth / 2;
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int HalfWidthInt = static_cast<int>(a_BoundingBoxWidth / 2);
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m_Source.x = floor(a_StartingPoint.x - HalfWidthInt);
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m_Source.x = static_cast<int>(floor(a_StartingPoint.x - HalfWidthInt));
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m_Source.y = floor(a_StartingPoint.y);
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m_Source.y = static_cast<int>(floor(a_StartingPoint.y));
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m_Source.z = floor(a_StartingPoint.z - HalfWidthInt);
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m_Source.z = static_cast<int>(floor(a_StartingPoint.z - HalfWidthInt));
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m_Destination.x = floor(a_EndingPoint.x - HalfWidthInt);
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m_Destination.x = static_cast<int>(floor(a_EndingPoint.x - HalfWidthInt));
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m_Destination.y = floor(a_EndingPoint.y);
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m_Destination.y = static_cast<int>(floor(a_EndingPoint.y));
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m_Destination.z = floor(a_EndingPoint.z - HalfWidthInt);
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m_Destination.z = static_cast<int>(floor(a_EndingPoint.z - HalfWidthInt));
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if (GetCell(m_Source)->m_IsSolid || GetCell(m_Destination)->m_IsSolid)
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if (GetCell(m_Source)->m_IsSolid || GetCell(m_Destination)->m_IsSolid)
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{
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{
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