Added more clamping operations to cCuboid.
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@ -581,6 +581,28 @@ return
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Notes = "Assigns all the coords to the specified values. Sort-state is ignored.",
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},
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},
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Clamp =
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{
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Params =
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{
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{
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Name = "Limits",
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Type = "cCuboid",
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},
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},
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Notes = "Clamps this cuboid, so that it doesn't reach outside of Limits in any direction. Assumes both cuboids are sorted.",
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},
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ClampSize =
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{
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Params =
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{
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{
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Name = "MaxSize",
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Type = "Vector3i",
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},
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},
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Notes = "Clamps this cuboid's p2 so that the cuboid's size doesn't exceed the specified max size. Assumes the cuboid is sorted.",
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},
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ClampX =
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{
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Params =
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@ -121,10 +121,49 @@ void cCuboid::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY,
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void cCuboid::Clamp(const cCuboid & a_Limits)
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{
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ASSERT(IsSorted());
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ASSERT(a_Limits.IsSorted());
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p1.x = ::Clamp(p1.x, a_Limits.p1.x, a_Limits.p2.x);
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p1.y = ::Clamp(p1.y, a_Limits.p1.y, a_Limits.p2.y);
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p1.z = ::Clamp(p1.z, a_Limits.p1.z, a_Limits.p2.z);
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p2.x = ::Clamp(p2.x, a_Limits.p1.x, a_Limits.p2.x);
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p2.y = ::Clamp(p2.y, a_Limits.p1.y, a_Limits.p2.y);
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p2.z = ::Clamp(p2.z, a_Limits.p1.z, a_Limits.p2.z);
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}
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void cCuboid::ClampSize(Vector3i a_MaxSize)
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{
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ASSERT(IsSorted());
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if (p2.x - p1.x > a_MaxSize.x)
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{
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p2.x = p1.x + a_MaxSize.x;
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}
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if (p2.y - p1.y > a_MaxSize.y)
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{
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p2.y = p1.y + a_MaxSize.y;
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}
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if (p2.z - p1.z > a_MaxSize.z)
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{
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p2.z = p1.z + a_MaxSize.z;
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}
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}
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void cCuboid::ClampX(int a_MinX, int a_MaxX)
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{
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p1.x = Clamp(p1.x, a_MinX, a_MaxX);
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p2.x = Clamp(p2.x, a_MinX, a_MaxX);
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p1.x = ::Clamp(p1.x, a_MinX, a_MaxX);
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p2.x = ::Clamp(p2.x, a_MinX, a_MaxX);
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}
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@ -133,8 +172,8 @@ void cCuboid::ClampX(int a_MinX, int a_MaxX)
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void cCuboid::ClampY(int a_MinY, int a_MaxY)
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{
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p1.y = Clamp(p1.y, a_MinY, a_MaxY);
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p2.y = Clamp(p2.y, a_MinY, a_MaxY);
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p1.y = ::Clamp(p1.y, a_MinY, a_MaxY);
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p2.y = ::Clamp(p2.y, a_MinY, a_MaxY);
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}
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@ -143,8 +182,8 @@ void cCuboid::ClampY(int a_MinY, int a_MaxY)
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void cCuboid::ClampZ(int a_MinZ, int a_MaxZ)
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{
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p1.z = Clamp(p1.z, a_MinZ, a_MaxZ);
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p2.z = Clamp(p2.z, a_MinZ, a_MaxZ);
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p1.z = ::Clamp(p1.z, a_MinZ, a_MaxZ);
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p2.z = ::Clamp(p2.z, a_MinZ, a_MaxZ);
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}
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@ -94,6 +94,14 @@ public:
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Note that this function doesn't check for underflows when using negative amounts. */
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void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
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/** Clamps this cuboid, so that it doesn't reach outside of a_Limits in any direction.
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Assumes both this and a_Limits are sorted. */
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void Clamp(const cCuboid & a_Limits);
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/** Clamps this cuboid's p2 so that the cuboid's size doesn't exceed the specified max size.
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Assumes this cuboid is sorted. */
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void ClampSize(Vector3i a_MaxSize);
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/** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */
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void ClampX(int a_MinX, int a_MaxX);
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