Sapling Growth Update
* Growth has been slowed down * Saplings do not grow if they do not have enough space to grow * Saplings do not grow unless the light level is 9 or above * Dark Oak doesn't grow unless it is in a 2x2 Jungle Trees now will grow into a large tree when 2x2 saplings are used.
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f6f27a139e
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d017fe5e39
@ -3,6 +3,7 @@
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../FastRandom.h"
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@ -34,17 +35,144 @@ public:
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x08) != 0)
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NIBBLETYPE Light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY, a_RelZ)));
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// Only grow if we have the right amount of light
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if (Light > 8)
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
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cFastRandom random;
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// Only grow if we are in the right growth stage and have the right amount of space around them.
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if (((Meta & 0x08) != 0) && (random.NextInt(99) < 45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta))
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
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}
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// Only move to the next growth stage if we haven't gone there yet
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else if (((Meta & 0x08) == 0) && (random.NextInt(99) < 45))
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{
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
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}
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}
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else
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}
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bool CanGrowAt(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
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{
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a_Meta = a_Meta & 0x07;
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int CheckHeight = 0;
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bool LargeTree = false;
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// Get the height to check against
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switch (a_Meta)
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{
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
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case E_META_SAPLING_APPLE:
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{
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CheckHeight = 5;
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break;
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}
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case E_META_SAPLING_CONIFER:
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{
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CheckHeight = 7;
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if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
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{
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CheckHeight = 16;
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LargeTree = true;
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}
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break;
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}
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case E_META_SAPLING_BIRCH:
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{
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CheckHeight = 6;
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break;
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}
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case E_META_SAPLING_JUNGLE:
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{
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CheckHeight = 7;
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if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
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{
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CheckHeight = 13;
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LargeTree = true;
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}
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break;
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}
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// Dark Oaks only grow in a 2x2 area
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case E_META_SAPLING_DARK_OAK:
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{
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if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
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{
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return false;
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}
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CheckHeight = 7;
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LargeTree = true;
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break;
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}
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}
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// We should always get a valid CheckHeight
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ASSERT(CheckHeight != 0);
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// Don't grow a tree if we don't have enough space left above it in the chunk
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if ((a_RelY + CheckHeight) > cChunkDef::Height)
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{
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return false;
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}
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bool CanGrow = true;
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// Validate the neighbor blocks. They cannot be solid.
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BLOCKTYPE check = E_BLOCK_AIR;
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a_Chunk.UnboundedRelGetBlockType(a_RelX - 1, a_RelY, a_RelZ, check);
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CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
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a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY, a_RelZ, check);
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CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - 1, check);
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CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + 1, check);
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CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
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while (CheckHeight && CanGrow)
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{
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check = a_Chunk.GetBlock(a_RelX, a_RelY + CheckHeight, a_RelZ);
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CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
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// We have to check above the neighboring saplings as well
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if (LargeTree)
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{
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a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ, check);
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CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY + CheckHeight, a_RelZ + 1, check);
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CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
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a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ + 1, check);
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CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
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}
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--CheckHeight;
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}
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return CanGrow;
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}
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private:
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bool IsLargeTree(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
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{
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BLOCKTYPE type;
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NIBBLETYPE meta;
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bool LargeTree = true;
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a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, type, meta);
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LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ + 1, type, meta);
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LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, type, meta);
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LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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return LargeTree;
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}
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} ;
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@ -6,6 +6,7 @@
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#include "Globals.h"
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#include "Trees.h"
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#include "../BlockID.h"
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#include "../World.h"
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@ -200,7 +201,8 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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}
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else
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{
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GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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bool IsLarge = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000;
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GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
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}
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return;
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}
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@ -920,9 +922,9 @@ void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
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void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
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void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
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{
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if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
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if (!a_Large)
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{
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GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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}
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@ -1041,3 +1043,89 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, NIBBLETYPE a_Meta)
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{
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bool IsLarge = true;
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a_Meta = a_Meta & 0x07;
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// Check to see if we are the northwest corner
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for (int x = 0; x < 2; ++x)
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{
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for (int z = 0; z < 2; ++z)
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{
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NIBBLETYPE meta;
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BLOCKTYPE type;
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a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
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IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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}
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}
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if (IsLarge)
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{
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return true;
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}
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IsLarge = true;
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// Check to see if we are the southwest corner
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for (int x = 0; x < 2; ++x)
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{
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for (int z = 0; z > -2; --z)
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{
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NIBBLETYPE meta;
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BLOCKTYPE type;
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a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
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IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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}
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}
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if (IsLarge)
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{
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--a_Z;
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return true;
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}
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IsLarge = true;
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// Check to see if we are the southeast corner
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for (int x = 0; x > -2; --x)
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{
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for (int z = 0; z > -2; --z)
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{
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NIBBLETYPE meta;
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BLOCKTYPE type;
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a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
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IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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}
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}
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if (IsLarge)
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{
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--a_Z;
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--a_X;
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return true;
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}
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IsLarge = true;
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// Check to see if we are the northeast corner
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for (int x = 0; x > -2; --x)
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{
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for (int z = 0; z < 2; ++z)
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{
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NIBBLETYPE meta;
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BLOCKTYPE type;
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a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
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IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
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}
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}
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if (IsLarge)
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{
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--a_X;
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}
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return IsLarge;
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}
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@ -20,6 +20,8 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
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#include "../ChunkDef.h"
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#include "../Noise/Noise.h"
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class cWorld;
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@ -96,7 +98,7 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
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void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random jungle tree
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void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large);
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/// Generates an image of a large jungle tree (2x2 trunk)
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void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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@ -104,7 +106,7 @@ void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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/// Generates an image of a small jungle tree (1x1 trunk)
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void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, NIBBLETYPE a_Meta);
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@ -1393,9 +1393,23 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling
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case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_DARK_OAK: GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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case E_META_SAPLING_JUNGLE:
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{
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bool IsLarge = GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta);
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GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other, IsLarge);
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break;
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}
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case E_META_SAPLING_DARK_OAK:
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{
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if (!GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta))
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{
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return;
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}
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GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other);
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break;
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}
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}
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Other.insert(Other.begin(), Logs.begin(), Logs.end());
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Logs.clear();
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