cMap::UpdateRadius
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c7fb000858
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@ -1199,6 +1199,8 @@ void cClientHandle::HandleSlotSelected(short a_SlotNum)
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if (Map != NULL)
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{
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Map->UpdateRadius(*m_Player, 128); // Temporary
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// TODO 2014-02-14 xdot: Optimization - Do not send the whole map.
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Map->SendTo(*this);
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}
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@ -19,6 +19,8 @@ class cItemEmptyMapHandler :
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{
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typedef cItemHandler super;
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static const unsigned int DEFAULT_SCALE = 0;
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public:
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cItemEmptyMapHandler() :
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super(E_ITEM_EMPTY_MAP)
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@ -34,12 +36,12 @@ public:
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// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
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const int RegionWidth = cChunkDef::Width * 8;
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const int RegionWidth = cChunkDef::Width * 8 * pow(2, DEFAULT_SCALE);
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int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
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int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
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a_World->CreateMap(CenterX, CenterZ, 0);
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a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
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return true;
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}
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112
src/Map.cpp
112
src/Map.cpp
@ -8,6 +8,7 @@
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#include "ClientHandle.h"
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#include "World.h"
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#include "Chunk.h"
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#include "Entities/Player.h"
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@ -23,6 +24,8 @@ cMap::cMap(unsigned int a_ID, cWorld * a_World)
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, m_World(a_World)
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{
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m_Data.assign(m_Width * m_Height, 0);
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Printf(m_Name, "map_%i", m_ID);
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}
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@ -40,12 +43,34 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
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{
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m_Data.assign(m_Width * m_Height, 0);
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for (unsigned int X = 0; X < m_Width; ++X)
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Printf(m_Name, "map_%i", m_ID);
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}
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void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
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{
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int PixelRadius = a_Radius / GetPixelWidth();
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unsigned int StartX = std::max(a_PixelX - PixelRadius, 0);
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unsigned int StartZ = std::max(a_PixelZ - PixelRadius, 0);
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unsigned int EndX = std::min(a_PixelX + PixelRadius, (int)m_Width);
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unsigned int EndZ = std::min(a_PixelZ + PixelRadius, (int)m_Height);
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for (unsigned int X = StartX; X < EndX; ++X)
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{
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for (unsigned int Y = 0; Y < m_Height; ++Y)
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for (unsigned int Z = StartZ; Z < EndZ; ++Z)
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{
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// Debug
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m_Data[Y + X * m_Height] = rand() % 100;
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int dX = X - a_PixelX;
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int dZ = Z - a_PixelZ;
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if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius))
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{
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UpdatePixel(X, Z);
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}
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}
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}
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}
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@ -54,20 +79,85 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
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void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
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{
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unsigned int PixelWidth = GetPixelWidth();
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int PixelX = (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2);
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int PixelZ = (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2);
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UpdateRadius(PixelX, PixelZ, a_Radius);
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}
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bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y)
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{
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ASSERT(m_World != NULL);
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cChunk * Chunk = NULL;
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unsigned int PixelWidth = GetPixelWidth();
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if (Chunk == NULL)
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int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth);
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int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth);
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int ChunkX, ChunkY, ChunkZ;
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m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ);
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int RelX = BlockX - (ChunkX * cChunkDef::Width);
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int RelZ = BlockZ - (ChunkZ * cChunkDef::Width);
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class cCalculatePixelCb :
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public cChunkCallback
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{
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return false;
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}
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cMap * m_Map;
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int Height = Chunk->GetHeight(a_X, a_Y);
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int m_RelX, m_RelZ;
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// TODO
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ColorID m_PixelData;
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public:
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cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ)
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: m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(0) {}
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virtual bool Item(cChunk * a_Chunk) override
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{
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if (a_Chunk == NULL)
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{
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return false;
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}
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unsigned int PixelWidth = m_Map->GetPixelWidth();
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for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X)
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{
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for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z)
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{
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int Height = a_Chunk->GetHeight(X, Z);
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if (Height > 0)
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{
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// TODO
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}
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}
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}
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m_PixelData = 8; // Debug
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return false;
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}
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ColorID GetPixelData(void) const
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{
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return m_PixelData;
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}
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} CalculatePixelCb(this, RelX, RelZ);
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ASSERT(m_World != NULL);
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m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);
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m_Data[a_Y + (a_X * m_Height)] = CalculatePixelCb.GetPixelData();
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return true;
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}
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@ -167,7 +257,7 @@ unsigned int cMap::GetNumPixels(void) const
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unsigned int cMap::GetNumBlocksPerPixel(void) const
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unsigned int cMap::GetPixelWidth(void) const
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{
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return pow(2, m_Scale);
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}
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17
src/Map.h
17
src/Map.h
@ -21,6 +21,7 @@
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class cClientHandle;
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class cWorld;
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class cPlayer;
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@ -48,6 +49,11 @@ public:
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/** Send this map to the specified client. */
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void SendTo(cClientHandle & a_Client);
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/** Update a circular region with the specified radius and center (in pixels). */
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void UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius);
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void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius);
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// tolua_begin
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/** Erase pixel data */
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@ -71,13 +77,15 @@ public:
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cWorld * GetWorld(void) { return m_World; }
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AString GetName(void) { return m_Name; }
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eDimension GetDimension(void) const;
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const cColorList & GetData(void) const { return m_Data; }
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unsigned int GetNumPixels(void) const;
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unsigned int GetNumBlocksPerPixel(void) const;
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unsigned int GetPixelWidth(void) const;
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// tolua_end
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@ -87,8 +95,6 @@ private:
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/** Update the specified pixel. */
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bool UpdatePixel(unsigned int a_X, unsigned int a_Y);
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void PixelToWorldCoords(unsigned int a_X, unsigned int a_Y, int & a_WorldX, int & a_WorldY);
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unsigned int m_ID;
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unsigned int m_Width;
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@ -105,6 +111,11 @@ private:
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cWorld * m_World;
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//typedef std::vector<cPlayer*> cPlayerList;
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//cPlayerList m_TrackedPlayers;
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AString m_Name;
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friend class cMapSerializer;
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};
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