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Fixed minor style issues.

This commit is contained in:
Mattes D 2014-10-19 18:45:32 +02:00
parent 262e6d06aa
commit cf73fee7e3
3 changed files with 3 additions and 3 deletions

View File

@ -363,7 +363,7 @@ protected:
}
/** Variadic template recursor: More params to push. Push them and recurse. */
template<typename T, typename... Args>
template <typename T, typename... Args>
inline bool PushCallPop(T a_Param, Args &&... args)
{
Push(a_Param);

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@ -343,7 +343,7 @@ private:
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
cChunkCoordsList m_SentChunks; // Store the coordinates of the chunks that the client has loaded
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;

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@ -642,7 +642,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
// Choose the enchantments
cWeightedEnchantments Enchantments;
cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7);
int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
for (int j = 0; j <= NumEnchantments; j++)
{