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cInventory: Added the ChangeSlotCount() function to the Lua API

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1683 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-26 19:50:06 +00:00
parent 1b825df6c2
commit cd8720bf7e
4 changed files with 61 additions and 2 deletions

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@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 07/12/13 22:26:52. ** Generated automatically by tolua++-1.0.92 on 07/26/13 21:48:46.
*/ */
#ifndef __cplusplus #ifndef __cplusplus
@ -14309,6 +14309,42 @@ static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S)
} }
#endif //#ifndef TOLUA_DISABLE #endif //#ifndef TOLUA_DISABLE
/* method: ChangeSlotCount of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00
static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
#endif
{
int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: DamageItem of class cInventory */ /* method: DamageItem of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00 #ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00
static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S) static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S)
@ -29094,6 +29130,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00); tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00);
tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00); tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00);
tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00); tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00);
tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00);
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00); tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00);
tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00); tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00);
tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00); tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00);

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@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 07/12/13 22:26:52. ** Generated automatically by tolua++-1.0.92 on 07/26/13 21:48:46.
*/ */
/* Exported function */ /* Exported function */

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@ -336,6 +336,22 @@ bool cInventory::DamageEquippedItem(short a_Amount)
int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
{
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
if (Grid == NULL)
{
LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum);
return -1;
}
return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount);
}
bool cInventory::DamageItem(int a_SlotNum, short a_Amount) bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
{ {
if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))

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@ -130,6 +130,12 @@ public:
void SetEquippedSlotNum(int a_SlotNum); void SetEquippedSlotNum(int a_SlotNum);
int GetEquippedSlotNum(void) { return m_EquippedSlotNum; } int GetEquippedSlotNum(void) { return m_EquippedSlotNum; }
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
If the slot is empty, ignores the call.
Returns the new count, or -1 if the slot number is invalid.
*/
int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
/// Adds the specified damage to the specified item; deletes the item and returns true if the item broke. /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
bool DamageItem(int a_SlotNum, short a_Amount); bool DamageItem(int a_SlotNum, short a_Amount);