Fixed formatting for cWitherSkullEntity
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@ -1,3 +1,8 @@
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// WitherSkullEntity.cpp
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// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "WitherSkullEntity.h"
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@ -8,7 +13,7 @@
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cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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@ -38,3 +43,7 @@ void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_H
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Destroy(true);
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}
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@ -1,6 +1,7 @@
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//
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// WitherSkullEntity.h
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//
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// Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
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#pragma once
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