Fix instant mining of blocks not being recognised, tweak anti-cheat (#4938)
* Tried to fix a small issue... Ended up rewriting a bunch of god awful, opaque code with no source and no sense. Who names a function GetPlayerRelativeBlockHardness??? It's gone now. We're safe again. * Testing anti-cheat. * Tidy up debug logging. * Remove empty member declaration. * Rewrite GetDigSpeed slightly for better readability. * GetMiningProgressPerTick now returns 1 when instantly mined. Fixed hasily written typo. * Comment style and typo fixes.
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@ -1466,22 +1466,22 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
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Info[E_BLOCK_STRUCTURE_VOID ].m_Hardness = 0.0f;
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Info[E_BLOCK_OBSERVER ].m_Hardness = 3.5f;
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Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_LIME_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_PINK_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_RED_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Hardness = 0.2f;
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Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_LIME_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_PINK_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_RED_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Hardness = 2.0f;
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Info[E_BLOCK_WHITE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
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Info[E_BLOCK_ORANGE_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
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Info[E_BLOCK_MAGENTA_GLAZED_TERRACOTTA ].m_Hardness = 1.4f;
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@ -25,6 +25,9 @@ public:
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inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
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inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
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inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
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/** Warning: IsOneHitDig does not take into account enchantments / status effects / swim state / floating state
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and therefore may be incorrect. Only use to check if hardness is 0
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If you want to check if a player would instantly mine a_Block use cPlayer::CanInstantlyMine(a_Block) */
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inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
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inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
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inline static bool IsRainBlocker (BLOCKTYPE a_Type) { return Get(a_Type).m_IsRainBlocker; }
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@ -1301,8 +1301,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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m_LastDigBlockZ = a_BlockZ;
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if (
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(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
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cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
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(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
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m_Player->CanInstantlyMine(a_OldBlock) // Sometimes the player is fast enough to instantly mine
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)
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{
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HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
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@ -1366,10 +1366,10 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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}
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}
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if (!m_Player->IsGameModeCreative() && !cBlockInfo::IsOneHitDig(a_OldBlock))
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if (!m_Player->IsGameModeCreative() && !m_Player->CanInstantlyMine(a_OldBlock))
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{
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// Fix for very fast tools.
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m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(a_OldBlock);
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m_BreakProgress += m_Player->GetMiningProgressPerTick(a_OldBlock);
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// Check for very fast tools. Maybe instead of FASTBREAK_PERCENTAGE we should check we are within x multiplied by the progress per tick
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if (m_BreakProgress < FASTBREAK_PERCENTAGE)
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{
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LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100);
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@ -1410,7 +1410,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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World->DigBlock(absPos);
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}
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// Damage the tool:
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// Damage the tool, but not for 0 hardness blocks:
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auto dlAction = cBlockInfo::IsOneHitDig(a_OldBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock;
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m_Player->UseEquippedItem(dlAction);
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@ -2120,7 +2120,7 @@ void cClientHandle::Tick(float a_Dt)
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if (m_HasStartedDigging)
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{
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BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ);
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m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(Block);
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m_BreakProgress += m_Player->GetMiningProgressPerTick(Block);
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}
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ProcessProtocolInOut();
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@ -562,6 +562,8 @@ private:
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/** Shared pointer to self, so that this instance can keep itself alive when needed. */
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cClientHandlePtr m_Self;
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/** The fraction between 0 and 1, of how far through mining the currently mined block is.
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0 for just started, 1 for broken. Used for anti-cheat. */
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float m_BreakProgress;
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/** Finish logging the user in after authenticating. */
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@ -3156,61 +3156,109 @@ bool cPlayer::IsInsideWater()
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float cPlayer::GetDigSpeed(BLOCKTYPE a_Block)
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{
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float f = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block);
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if (f > 1.0f)
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// Based on: https://minecraft.gamepedia.com/Breaking#Speed
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// Get the base speed multiplier of the equipped tool for the mined block
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float MiningSpeed = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block);
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// If we can harvest the block then we can apply material and enchantment bonuses
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if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
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{
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unsigned int efficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency);
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if (efficiencyModifier > 0)
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if (MiningSpeed > 1.0f) // If the base multiplier for this block is greater than 1, now we can check enchantments
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{
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f += (efficiencyModifier * efficiencyModifier) + 1;
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unsigned int EfficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency);
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if (EfficiencyModifier > 0) // If an efficiency enchantment is present, apply formula as on wiki
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{
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MiningSpeed += (EfficiencyModifier * EfficiencyModifier) + 1;
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}
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}
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}
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else // If we can't harvest the block then no bonuses:
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{
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MiningSpeed = 1;
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}
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// Haste increases speed by 20% per level
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auto Haste = GetEntityEffect(cEntityEffect::effHaste);
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if (Haste != nullptr)
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{
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int intensity = Haste->GetIntensity() + 1;
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f *= 1.0f + (intensity * 0.2f);
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MiningSpeed *= 1.0f + (intensity * 0.2f);
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}
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// Mining fatigue decreases speed a lot
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auto MiningFatigue = GetEntityEffect(cEntityEffect::effMiningFatigue);
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if (MiningFatigue != nullptr)
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{
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int intensity = MiningFatigue->GetIntensity();
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switch (intensity)
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{
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case 0: f *= 0.3f; break;
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case 1: f *= 0.09f; break;
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case 2: f *= 0.0027f; break;
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default: f *= 0.00081f; break;
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case 0: MiningSpeed *= 0.3f; break;
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case 1: MiningSpeed *= 0.09f; break;
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case 2: MiningSpeed *= 0.0027f; break;
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default: MiningSpeed *= 0.00081f; break;
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}
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}
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// 5x speed loss for being in water
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if (IsInsideWater() && !(GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchAquaAffinity) > 0))
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{
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f /= 5.0f;
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MiningSpeed /= 5.0f;
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}
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// 5x speed loss for not touching ground
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if (!IsOnGround())
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{
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f /= 5.0f;
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MiningSpeed /= 5.0f;
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}
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return f;
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return MiningSpeed;
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}
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float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block)
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float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
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{
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float blockHardness = cBlockInfo::GetHardness(a_Block);
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float digSpeed = GetDigSpeed(a_Block);
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float canHarvestBlockDivisor = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block) ? 30.0f : 100.0f;
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// LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor);
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return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor);
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// Based on https://minecraft.gamepedia.com/Breaking#Calculation
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// If we know it's instantly breakable then quit here:
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if (cBlockInfo::IsOneHitDig(a_Block))
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{
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return 1;
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}
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float BlockHardness = cBlockInfo::GetHardness(a_Block);
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ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true
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if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
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{
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BlockHardness*=1.5;
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}
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else
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{
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BlockHardness*=5;
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}
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float DigSpeed = GetDigSpeed(a_Block);
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// LOGD("Time to mine block = %f", BlockHardness/DigSpeed);
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// Number of ticks to mine = (20 * BlockHardness)/DigSpeed;
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// Therefore take inverse to get fraction mined per tick:
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return DigSpeed / (20 * BlockHardness);
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}
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bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block)
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{
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// Based on: https://minecraft.gamepedia.com/Breaking#Calculation
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// Check it has non-zero hardness
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if (cBlockInfo::IsOneHitDig(a_Block))
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{
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return true;
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}
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// If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine
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return GetDigSpeed(a_Block) > 30 * cBlockInfo::GetHardness(a_Block);
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}
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@ -597,11 +597,17 @@ public:
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The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
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void RemoveClientHandle(void);
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/** Returns the relative block hardness for the block a_Block.
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The bigger it is the faster the player can break the block.
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Returns zero if the block is instant breakable.
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Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */
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float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block);
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/** Returns the progress mined per tick for the block a_Block as a fraction
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(1 would be completely mined)
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Depends on hardness values so check those are correct.
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Source: https://minecraft.gamepedia.com/Breaking#Calculation */
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float GetMiningProgressPerTick(BLOCKTYPE a_Block);
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/** Given tool, enchantments, status effects, and world position
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returns whether a_Block would be instantly mined.
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Depends on hardness values so check those are correct.
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Source: https://minecraft.gamepedia.com/Breaking#Instant_breaking */
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bool CanInstantlyMine(BLOCKTYPE a_Block);
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/** get player explosion exposure rate */
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virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override;
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@ -805,8 +811,9 @@ private:
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Returns one if using hand.
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If the player is using a tool that is good to break the block the value is higher.
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If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment.
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In he is in water it gets divided by 5 except his tool is enchanted with aqa affinity.
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If he is not on ground it also gets divided by 5. */
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In he is in water it gets divided by 5 except if his tool is enchanted with aqua affinity.
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If he is not on ground it also gets divided by 5.
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Source: https://minecraft.gamepedia.com/Breaking#Calculation */
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float GetDigSpeed(BLOCKTYPE a_Block);
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/** Add the recipe Id to the known recipes.
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