Reduced the amount of tables.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1644 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,8 +1,8 @@
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function HandleBackCommand( Split, Player )
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if (X[Player:GetName()] == nil) or (Y[Player:GetName()] == nil) or (Z[Player:GetName()] == nil) then
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if BackCoords[Player:GetName()] == nil then
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Player:SendMessage(cChatColor.Green .. "There is no last position known")
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else
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Player:TeleportToCoords(X[Player:GetName()], Y[Player:GetName()], Z[Player:GetName()])
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Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
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Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
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end
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return true
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@ -1,5 +1,3 @@
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function SetBackCoordinates( Player )
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X[Player:GetName()] = Player:GetPosX()
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Y[Player:GetName()] = Player:GetPosY()
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Z[Player:GetName()] = Player:GetPosZ()
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BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
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end
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@ -7,9 +7,7 @@ SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
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PLUGIN = {} -- Reference to own plugin object
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BannedPlayersIni = {}
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WhiteListIni = {}
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X = {}
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Y = {}
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Z = {}
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BackCoords = {}
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LimitWorldsCuboid = {}
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