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Got rid of cPlayer::sPlayerState

git-svn-id: http://mc-server.googlecode.com/svn/trunk@418 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-03-16 16:16:37 +00:00
parent 445d31acc9
commit cbfca006f7
2 changed files with 47 additions and 88 deletions

View File

@ -50,18 +50,9 @@
CLASS_DEFINITION( cPlayer, cPawn );
typedef std::map< std::string, bool > PermissionMap;
struct cPlayer::sPlayerState
{
PermissionMap ResolvedPermissions;
PermissionMap Permissions;
cPlayer::GroupList ResolvedGroups;
cPlayer::GroupList Groups;
std::string PlayerName;
std::string LoadedWorldName;
};
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: m_GameMode( eGameMode_Survival )
@ -77,7 +68,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_TimeLastPickupCheck( 0.f )
, m_Color('-')
, m_ClientHandle( a_Client )
, m_pState( new sPlayerState )
{
m_EntityType = eEntityType_Player;
SetMaxHealth(20);
@ -90,7 +80,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastPickupCheck = cWorld::GetTime();
m_pState->PlayerName = a_PlayerName;
m_PlayerName = a_PlayerName;
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
if( !LoadFromDisk() )
@ -123,7 +113,7 @@ void cPlayer::Initialize( cWorld* a_World )
cPlayer::~cPlayer(void)
{
LOG("Deleting cPlayer \"%s\" @ %p", m_pState->PlayerName.c_str(), this);
LOG("Deleting cPlayer \"%s\" @ %p", m_PlayerName.c_str(), this);
SaveToDisk();
@ -135,8 +125,6 @@ cPlayer::~cPlayer(void)
m_Inventory = NULL;
delete m_CreativeInventory;
delete m_pState;
LOG("Player %p deleted", this);
}
@ -158,7 +146,7 @@ void cPlayer::Destroyed()
cPacket * cPlayer::GetSpawnPacket(void) const
{
LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
m_pState->PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
);
if (!m_bVisible )
@ -168,7 +156,7 @@ cPacket * cPlayer::GetSpawnPacket(void) const
cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
SpawnPacket->m_UniqueID = m_UniqueID;
SpawnPacket->m_PlayerName = m_pState->PlayerName;
SpawnPacket->m_PlayerName = m_PlayerName;
SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
@ -587,8 +575,8 @@ void cPlayer::SetVisible( bool a_bVisible )
void cPlayer::AddToGroup( const char* a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_pState->Groups.push_back( Group );
LOG("Added %s to group %s", m_pState->PlayerName.c_str(), a_GroupName );
m_Groups.push_back( Group );
LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
ResolveGroups();
ResolvePermissions();
}
@ -599,7 +587,7 @@ void cPlayer::AddToGroup( const char* a_GroupName )
bool cPlayer::CanUseCommand( const char* a_Command )
{
for( GroupList::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
{
if( (*itr)->HasCommand( a_Command ) ) return true;
}
@ -613,7 +601,7 @@ bool cPlayer::CanUseCommand( const char* a_Command )
bool cPlayer::HasPermission( const char* a_Permission )
{
AStringVector Split = StringSplit( a_Permission, "." );
PermissionMap Possibilities = m_pState->ResolvedPermissions;
PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
while( Possibilities.begin() != Possibilities.end() )
{
@ -648,7 +636,7 @@ bool cPlayer::HasPermission( const char* a_Permission )
bool cPlayer::IsInGroup( const char* a_Group )
{
for( GroupList::iterator itr = m_pState->ResolvedGroups.begin(); itr != m_pState->ResolvedGroups.end(); ++itr )
for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
{
if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
return true;
@ -658,20 +646,20 @@ bool cPlayer::IsInGroup( const char* a_Group )
void cPlayer::ResolvePermissions()
{
m_pState->ResolvedPermissions.clear(); // Start with an empty map yo~
m_ResolvedPermissions.clear(); // Start with an empty map yo~
// Copy all player specific permissions into the resolved permissions map
for( PermissionMap::iterator itr = m_pState->Permissions.begin(); itr != m_pState->Permissions.end(); ++itr )
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
{
m_pState->ResolvedPermissions[ itr->first ] = itr->second;
m_ResolvedPermissions[ itr->first ] = itr->second;
}
for( GroupList::iterator GroupItr = m_pState->ResolvedGroups.begin(); GroupItr != m_pState->ResolvedGroups.end(); ++GroupItr )
for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
{
m_pState->ResolvedPermissions[ itr->first ] = itr->second;
m_ResolvedPermissions[ itr->first ] = itr->second;
}
}
}
@ -683,12 +671,12 @@ void cPlayer::ResolvePermissions()
void cPlayer::ResolveGroups()
{
// Clear resolved groups first
m_pState->ResolvedGroups.clear();
m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for( GroupList::iterator GroupItr = m_pState->Groups.begin(); GroupItr != m_pState->Groups.end(); ++GroupItr )
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
ToIterate.push_back( *GroupItr );
}
@ -697,18 +685,18 @@ void cPlayer::ResolveGroups()
cGroup* CurrentGroup = *ToIterate.begin();
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
{
LOGERROR("ERROR: Player %s is in the same group multiple times (%s). FIX IT!", m_pState->PlayerName.c_str(), CurrentGroup->GetName().c_str() );
LOGERROR("ERROR: Player %s is in the same group multiple times (%s). FIX IT!", m_PlayerName.c_str(), CurrentGroup->GetName().c_str() );
}
else
{
AllGroups[ CurrentGroup ] = true;
m_pState->ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
if( AllGroups.find( *itr ) != AllGroups.end() )
{
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_pState->PlayerName.c_str(), (*itr)->GetName().c_str() );
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
continue;
}
ToIterate.push_back( *itr );
@ -729,12 +717,12 @@ AString cPlayer::GetColor(void) const
return cChatColor::MakeColor( m_Color );
}
if ( m_pState->Groups.size() < 1 )
if ( m_Groups.size() < 1 )
{
return cChatColor::White;
}
return (*m_pState->Groups.begin())->GetColor();
return (*m_Groups.begin())->GetColor();
}
@ -810,13 +798,13 @@ bool cPlayer::MoveToWorld( const char* a_WorldName )
void cPlayer::LoadPermissionsFromDisk()
{
m_pState->Groups.clear();
m_pState->Permissions.clear();
m_Groups.clear();
m_Permissions.clear();
cIniFile IniFile("users.ini");
if( IniFile.ReadFile() )
{
std::string Groups = IniFile.GetValue(m_pState->PlayerName, "Groups", "");
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
if( Groups.size() > 0 )
{
AStringVector Split = StringSplit( Groups, "," );
@ -830,7 +818,7 @@ void cPlayer::LoadPermissionsFromDisk()
AddToGroup("Default");
}
m_Color = IniFile.GetValue(m_pState->PlayerName, "Color", "-")[0];
m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
}
else
{
@ -848,14 +836,14 @@ bool cPlayer::LoadFromDisk()
LoadPermissionsFromDisk();
// Log player permissions, cause it's what the cool kids do
LOGINFO("Player %s has permissions:", m_pState->PlayerName.c_str() );
for( PermissionMap::iterator itr = m_pState->ResolvedPermissions.begin(); itr != m_pState->ResolvedPermissions.end(); ++itr )
LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
{
if( itr->second ) LOGINFO("%s", itr->first.c_str() );
}
AString SourceFile;
Printf(SourceFile, "players/%s.json", m_pState->PlayerName.c_str() );
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
@ -899,10 +887,10 @@ bool cPlayer::LoadFromDisk()
m_Inventory->LoadFromJson(root["inventory"]);
m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
m_pState->LoadedWorldName = root.get("world", "world").asString();
m_LoadedWorldName = root.get("world", "world").asString();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_pState->PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_pState->LoadedWorldName.c_str()
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
);
return true;
@ -946,12 +934,12 @@ bool cPlayer::SaveToDisk()
std::string JsonData = writer.write( root );
AString SourceFile;
Printf(SourceFile, "players/%s.json", m_pState->PlayerName.c_str() );
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_pState->PlayerName.c_str(), SourceFile.c_str());
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
@ -966,38 +954,11 @@ bool cPlayer::SaveToDisk()
const AString & cPlayer::GetName(void) const
{
return m_pState->PlayerName;
}
void cPlayer::SetName(const AString & a_Name )
{
m_pState->PlayerName = a_Name;
}
const cPlayer::GroupList & cPlayer::GetGroups()
{
return m_pState->Groups;
}
cPlayer::StringList cPlayer::GetResolvedPermissions()
{
StringList Permissions;
const PermissionMap& ResolvedPermissions = m_pState->ResolvedPermissions;
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
if( itr->second ) Permissions.push_back( itr->first );
@ -1010,15 +971,6 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const AString & cPlayer::GetLoadedWorldName()
{
return m_pState->LoadedWorldName;
}
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative

View File

@ -64,15 +64,15 @@ public:
void SendMessage( const char* a_Message ); //tolua_export
const AString & GetName(void) const; //tolua_export
void SetName(const AString & a_Name); //tolua_export
const AString & GetName(void) const { return m_PlayerName; } //tolua_export
void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
typedef std::list< cGroup* > GroupList;
typedef std::list< std::string > StringList;
void AddToGroup( const char* a_GroupName ); //tolua_export
bool CanUseCommand( const char* a_Command ); //tolua_export
bool HasPermission( const char* a_Permission ); //tolua_export
const GroupList & GetGroups(); // >> EXPORTED IN MANUALBINDINGS <<
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const char* a_Group ); //tolua_export
@ -95,7 +95,7 @@ public:
bool LoadFromDisk();
void LoadPermissionsFromDisk(); //tolua_export
const AString & GetLoadedWorldName();
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
void UseEquippedItem();
@ -103,8 +103,15 @@ public:
protected:
virtual void Destroyed();
struct sPlayerState;
sPlayerState* m_pState;
typedef std::map< std::string, bool > PermissionMap;
PermissionMap m_ResolvedPermissions;
PermissionMap m_Permissions;
GroupList m_ResolvedGroups;
GroupList m_Groups;
std::string m_PlayerName;
std::string m_LoadedWorldName;
bool m_bVisible;