Moved cGhastFireballEntity out of ProjectileEntity.h
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de7eaa5735
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cb93a57963
@ -19,6 +19,7 @@
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#include "ProjectileExpBottle.h"
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#include "ProjectileSnowball.h"
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#include "ProjectileFireCharge.h"
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#include "ProjectileGhastFireball.h"
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@ -478,47 +479,4 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
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}
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m_ExplodeTimer++;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cGhastFireballEntity :
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cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
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}
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void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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@ -134,37 +134,6 @@ private:
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class cGhastFireballEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cGhastFireballEntity);
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cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// TODO: Deflecting the fireballs by arrow- or sword- hits
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// tolua_begin
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} ;
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// tolua_end
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44
src/Entities/ProjectileGhastFireball.cpp
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44
src/Entities/ProjectileGhastFireball.cpp
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@ -0,0 +1,44 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileGhastFireball.h"
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#include "../World.h"
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cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
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}
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void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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38
src/Entities/ProjectileGhastFireball.h
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38
src/Entities/ProjectileGhastFireball.h
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@ -0,0 +1,38 @@
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//
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// ProjectileGhastFireball.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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class cGhastFireballEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cGhastFireballEntity);
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cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// TODO: Deflecting the fireballs by arrow- or sword- hits
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// tolua_begin
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} ;
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@ -3,6 +3,7 @@
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#include "Ghast.h"
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#include "../World.h"
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#include "../Entities/ProjectileGhastFireball.h"
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@ -40,6 +40,7 @@
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#include "../Entities/ProjectileEnderPearl.h"
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#include "../Entities/ProjectileSnowball.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/ProjectileGhastFireball.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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