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Detrailed whitespace

This commit is contained in:
Tiger Wang 2014-07-29 16:36:24 +01:00
parent 8811837aea
commit cb77b39dc6

View File

@ -617,7 +617,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
// Handle drowning
HandleAir();
}
}
if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
{
@ -1129,7 +1129,7 @@ bool cEntity::DetectPortal()
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
Player->GetClientHandle()->SendRespawn(dimOverworld);
}
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
}
@ -1146,7 +1146,7 @@ bool cEntity::DetectPortal()
{
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
}