Added player void damage
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@ -611,11 +611,14 @@ void cPlayer::SetSprint(bool a_IsSprinting)
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void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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{
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if (a_TDI.DamageType != dtInVoid)
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{
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if (m_GameMode == eGameMode_Creative)
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if (m_GameMode == eGameMode_Creative)
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{
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{
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// No damage / health in creative mode
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// No damage / health in creative mode
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return;
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return;
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}
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}
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}
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super::DoTakeDamage(a_TDI);
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super::DoTakeDamage(a_TDI);
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