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Changed "cIniFile IniFile" to cIniFile & IniFile"

This commit is contained in:
STRWarrior 2013-10-26 19:47:12 +02:00
parent 77661f4c59
commit cb06f35cb8
4 changed files with 6 additions and 6 deletions

View File

@ -44,7 +44,7 @@ cAuthenticator::~cAuthenticator()
/// Read custom values from INI /// Read custom values from INI
void cAuthenticator::ReadINI(cIniFile IniFile) void cAuthenticator::ReadINI(cIniFile & IniFile)
{ {
m_Server = IniFile.GetValue("Authentication", "Server"); m_Server = IniFile.GetValue("Authentication", "Server");
m_Address = IniFile.GetValue("Authentication", "Address"); m_Address = IniFile.GetValue("Authentication", "Address");
@ -93,7 +93,7 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co
void cAuthenticator::Start(cIniFile IniFile) void cAuthenticator::Start(cIniFile & IniFile)
{ {
ReadINI(IniFile); ReadINI(IniFile);
m_ShouldTerminate = false; m_ShouldTerminate = false;

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@ -37,13 +37,13 @@ public:
~cAuthenticator(); ~cAuthenticator();
/// (Re-)read server and address from INI: /// (Re-)read server and address from INI:
void ReadINI(cIniFile IniFile); void ReadINI(cIniFile & IniFile);
/// Queues a request for authenticating a user. If the auth fails, the user is kicked /// Queues a request for authenticating a user. If the auth fails, the user is kicked
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
/// Starts the authenticator thread. The thread may be started and stopped repeatedly /// Starts the authenticator thread. The thread may be started and stopped repeatedly
void Start(cIniFile IniFile); void Start(cIniFile & IniFile);
/// Stops the authenticator thread. The thread may be started and stopped repeatedly /// Stops the authenticator thread. The thread may be started and stopped repeatedly
void Stop(void); void Stop(void);

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@ -245,7 +245,7 @@ void cRoot::LoadGlobalSettings()
void cRoot::LoadWorlds(cIniFile IniFile) void cRoot::LoadWorlds(cIniFile & IniFile)
{ {
// First get the default world // First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");

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@ -162,7 +162,7 @@ private:
void LoadGlobalSettings(); void LoadGlobalSettings();
/// Loads the worlds from settings.ini, creates the worldmap /// Loads the worlds from settings.ini, creates the worldmap
void LoadWorlds(cIniFile IniFile); void LoadWorlds(cIniFile & IniFile);
/// Starts each world's life /// Starts each world's life
void StartWorlds(void); void StartWorlds(void);