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Implementing the MobSpawner (not used yet) that contains spawning rules

This commit is contained in:
mgueydan 2013-09-08 01:21:43 +02:00
parent bf1fb0aa3d
commit caa54af546
5 changed files with 384 additions and 9 deletions

277
source/MobSpawner.cpp Normal file
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@ -0,0 +1,277 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawner.h"
#include "MobTypesManager.h"
#include "Mobs/Monster.h"
#include "Mobs/IncludeAllMonsters.h"
cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes()
{
static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11());
return *value;
}
cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11()
{
std::set<cMonster::eType> toReturn;
toReturn.insert(cMonster::mtCreeper);
toReturn.insert(cMonster::mtSkeleton);
toReturn.insert(cMonster::mtSpider);
toReturn.insert(cMonster::mtGiant);
toReturn.insert(cMonster::mtZombie);
toReturn.insert(cMonster::mtSlime);
toReturn.insert(cMonster::mtGhast);
toReturn.insert(cMonster::mtZombiePigman);
toReturn.insert(cMonster::mtEnderman);
toReturn.insert(cMonster::mtCaveSpider);
toReturn.insert(cMonster::mtSilverfish);
toReturn.insert(cMonster::mtBlaze);
toReturn.insert(cMonster::mtMagmaCube);
toReturn.insert(cMonster::mtEnderDragon);
toReturn.insert(cMonster::mtWither);
toReturn.insert(cMonster::mtBat);
toReturn.insert(cMonster::mtWitch);
toReturn.insert(cMonster::mtPig);
toReturn.insert(cMonster::mtSheep);
toReturn.insert(cMonster::mtCow);
toReturn.insert(cMonster::mtChicken);
toReturn.insert(cMonster::mtSquid);
toReturn.insert(cMonster::mtWolf);
toReturn.insert(cMonster::mtMooshroom);
toReturn.insert(cMonster::mtSnowGolem);
toReturn.insert(cMonster::mtOcelot);
toReturn.insert(cMonster::mtIronGolem);
toReturn.insert(cMonster::mtVillager);
return toReturn;
}
cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) :
m_MonsterFamily(a_MonsterFamily),
m_NewPack(true),
m_MobType(cMonster::mtInvalidType)
{
for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
{
if (cMobTypesManager::getFamilyFromType(*itr) == a_MonsterFamily)
{
m_AllowedTypes.insert(*itr);
}
}
}
bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
{
// Packs of non-water mobs can only be centered on an air block
// Packs of water mobs can only be centered on a water block
if (m_MonsterFamily == cMonster::mfWater)
{
return IsBlockWater(a_BlockType);
}
else
{
return a_BlockType == E_BLOCK_AIR;
}
}
void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn)
{
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(toAdd);
if (itr != m_AllowedTypes.end())
{
toAddIn.insert(toAdd);
}
}
cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
{
std::set<cMonster::eType> allowedMobs;
if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
{
addIfAllowed(cMonster::mtMooshroom, allowedMobs);
}
else if (a_Biome == biNether)
{
addIfAllowed(cMonster::mtGhast, allowedMobs);
addIfAllowed(cMonster::mtZombiePigman, allowedMobs);
addIfAllowed(cMonster::mtMagmaCube, allowedMobs);
}
/*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender
{
addIfAllowed(cMonster::mtEnderman, allowedMobs);
}*/
else
{
addIfAllowed(cMonster::mtBat, allowedMobs);
addIfAllowed(cMonster::mtSpider, allowedMobs);
addIfAllowed(cMonster::mtZombie, allowedMobs);
addIfAllowed(cMonster::mtSkeleton, allowedMobs);
addIfAllowed(cMonster::mtCreeper, allowedMobs);
addIfAllowed(cMonster::mtSquid, allowedMobs);
if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
{
addIfAllowed(cMonster::mtSheep, allowedMobs);
addIfAllowed(cMonster::mtPig, allowedMobs);
addIfAllowed(cMonster::mtCow, allowedMobs);
addIfAllowed(cMonster::mtChicken, allowedMobs);
addIfAllowed(cMonster::mtEnderman, allowedMobs);
addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
{
addIfAllowed(cMonster::mtWolf, allowedMobs);
}
else if (a_Biome == biJungle || a_Biome == biJungleHills)
{
addIfAllowed(cMonster::mtOcelot, allowedMobs);
}
}
}
int allowedMobsSize = allowedMobs.size();
if (allowedMobsSize > 0)
{
std::set<cMonster::eType>::iterator itr = allowedMobs.begin();
int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome);
for(int i = 0; i < iRandom; i++)
{
itr++;
}
return *itr;
}
return cMonster::mtInvalidType;
}
bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level)
{
bool toReturn = false;
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
if (itr != m_AllowedTypes.end())
{
// MG TODO : find a nicer paging
if (a_MobType == cMonster::mtSquid)
{
toReturn = (
IsBlockLiquid(a_BlockType) &&
a_Level >= 45 &&
a_Level <= 62
);
}
else if (a_MobType == cMonster::mtBat)
{
toReturn = a_Level <= 60; // MG TODO : find a real rule
}
else
{
if (
a_BlockType == E_BLOCK_AIR &&
a_BlockType_above == E_BLOCK_AIR &&
! (g_BlockTransparent[a_BlockType_below])
)
{
if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
{
LOGD("Trying to spawn an animal");
toReturn = (
a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
a_LightLevel >= 9 */
);
}
else if (a_MobType == cMonster::mtOcelot)
{
toReturn = (
a_Level >= 62 &&
(
a_BlockType_below == E_BLOCK_GRASS ||
a_BlockType_below == E_BLOCK_LEAVES
) &&
m_Random.NextInt(3,a_Biome) != 0
);
}
else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
{
toReturn = true /*a_LightLevel <= 7 MG TODO*/;
/*if (a_SunLight) MG TODO
{
if (m_Random.NextInt(2,a_Biome) != 0)
{
toReturn = false;
}
}*/
}
else if (a_MobType == cMonster::mtSlime)
{
toReturn = a_Level <= 40;
// MG TODO : much more complicated rules
}
else if (a_MobType == cMonster::mtGhast)
{
toReturn = m_Random.NextInt(20,a_Biome) == 0;
}
else
{
LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
toReturn = true;
}
}
}
}
return toReturn;
}
cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
{
cMonster* toReturn = NULL;
if (m_NewPack)
{
m_MobType = ChooseMobType(a_Biome);
if (m_MobType == cMonster::mtInvalidType)
{
return toReturn;
}
if (m_MobType == cMonster::mtWolf)
{
a_MaxPackSize = 8;
}
else if (m_MobType == cMonster::mtGhast)
{
a_MaxPackSize = 1;
}
m_NewPack = false;
}
if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level))
{
cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType);
if (newMob)
{
m_Spawned.insert(newMob);
}
toReturn = newMob;
}
return toReturn;
}
void cMobSpawner::NewPack()
{
m_NewPack = true;
}
cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned()
{
return m_Spawned;
}
bool cMobSpawner::CanSpawnSomething()
{
return m_AllowedTypes.size() > 0;
}

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@ -8,7 +8,6 @@
#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
class cChunk;
class cEntity;
// This class is used to determine wich monster can be spawned on wich place
@ -18,11 +17,56 @@ class cMobSpawner
{
public :
// constructor
// a_MobFamily is the mega type of mobs that this spawner will spawn
// a_MobFamily is the Family of mobs that this spawner will spawn
// a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set
// would result in no spawn at all
// Allowed mobs thah are not of the right Megatype will not be include (no warning)
// Allowed mobs thah are not of the right Family will not be include (no warning)
cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType>& a_AllowedTypes);
// Check if specified block can be a Pack center for this spawner
bool CheckPackCenter(BLOCKTYPE a_BlockType);
// Try to create a monster here
// if this is the first of a Pack : determine the type of monster
// BlockType & BlockMeta are use to know what kind of Mob can Spawn here
// MaxPackSize is set to the maximal size for a pack this type of mob
cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize);
// mark the beginning of a new Pack
// all mobs of the same Pack are the same type
void NewPack();
// return true if there is at least one allowed type
bool CanSpawnSomething();
typedef const std::set<cMonster*> tSpawnedContainer;
tSpawnedContainer& getSpawned();
protected :
// return true if specified type of mob can spawn on specified block
bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level);
// return a random type that can spawn on specified biome.
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
cMonster::eType ChooseMobType(EMCSBiome a_Biome);
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn);
protected :
cMonster::eFamily m_MonsterFamily;
std::set<cMonster::eType> m_AllowedTypes;
bool m_NewPack;
cMonster::eType m_MobType;
std::set<cMonster*> m_Spawned;
cFastRandom m_Random;
public :
typedef const std::set<cMonster::eType> tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ?
static tMobTypes& m_MobTypes();
protected :
static tMobTypes initMobTypesBeforeCx11();
};

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@ -44,6 +44,43 @@ cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBef
return toReturn;
}
cMobTypesManager::tMobType2Family& cMobTypesManager::m_MobsType2Family()
{
static std::map<cMonster::eType,cMonster::eFamily>* value = new std::map<cMonster::eType,cMonster::eFamily>(MobType2FamilyInitializerBeforeCx11());
return *value;
}
cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11()
{
std::map<cMonster::eType,cMonster::eFamily> toReturn;
typedef std::map<cMonster::eType,cMonster::eFamily>::value_type ValueType;
toReturn.insert(ValueType(cMonster::mtBat,cMonster::mfAmbient));
toReturn.insert(ValueType(cMonster::mtSquid,cMonster::mfWater));
toReturn.insert(ValueType(cMonster::mtCow,cMonster::mfPassive));
toReturn.insert(ValueType(cMonster::mtPig,cMonster::mfPassive));
toReturn.insert(ValueType(cMonster::mtSheep,cMonster::mfPassive));
toReturn.insert(ValueType(cMonster::mtChicken,cMonster::mfPassive));
toReturn.insert(ValueType(cMonster::mtVillager,cMonster::mfPassive));
toReturn.insert(ValueType(cMonster::mtMagmaCube,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtSlime,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtBlaze,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtCaveSpider,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtCreeper,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtEnderman,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtGhast,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtMooshroom,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtOcelot,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtSilverfish,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtSkeleton,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtSpider,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtWitch,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtWolf,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtZombie,cMonster::mfHostile));
toReturn.insert(ValueType(cMonster::mtZombiePigman,cMonster::mfHostile));
return toReturn;
}
cFastRandom& cMobTypesManager::m_Random()
{
@ -126,5 +163,16 @@ cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name)
return itr->first;
}
}
throw new NotAMonsterException();
return cMonster::mtInvalidType;
}
cMonster::eFamily cMobTypesManager::getFamilyFromType(cMonster::eType a_Type)
{
cMonster::eFamily toReturn = cMonster::mfMaxplusone;
std::map<cMonster::eType,cMonster::eFamily>::const_iterator itr = m_MobsType2Family().find(a_Type);
if (itr != m_MobsType2Family().end())
{
toReturn = itr->second;
}
return toReturn;
}

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@ -10,20 +10,23 @@ class cFastRandom;
// functionnalities are (in the first version) :
// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
// - can transform MobTypes from enums to string and reciprocal
// - return mob family from providen type
class cMobTypesManager
{
public:
static const std::string& fromMobTypeToString(cMonster::eType a_MobType);
static cMonster::eType fromStringToMobType(const std::string&);
public:
class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it
static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName);
static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType);
protected :
typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
static tMobTypes2Names& m_MobsTypes2Names();
static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11();
typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it.
static tMobType2Family& m_MobsType2Family();
static tMobType2Family MobType2FamilyInitializerBeforeCx11();
static cFastRandom& m_Random();
public :

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@ -54,6 +54,8 @@ public:
mtOcelot = E_META_SPAWN_EGG_OCELOT,
mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
mtVillager = E_META_SPAWN_EGG_VILLAGER,
mtInvalidType, // MG TODO : be sure this is the way we do in this project. (needed inside cMobSpawner::ChooscMonster for instance if nothing can be spawned)
} ;
enum eFamily
@ -62,7 +64,8 @@ public:
mfPassive = 1, // Cows, Pigs
mfAmbient = 2, // Bats
mfWater = 3, // Squid
mfMaxplusone = 4, // Nothing
mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
} ;
// tolua_end