Implementing the MobSpawner (not used yet) that contains spawning rules
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source/MobSpawner.cpp
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277
source/MobSpawner.cpp
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@ -0,0 +1,277 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobSpawner.h"
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#include "MobTypesManager.h"
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#include "Mobs/Monster.h"
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#include "Mobs/IncludeAllMonsters.h"
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cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes()
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{
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static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11());
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return *value;
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}
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cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11()
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{
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std::set<cMonster::eType> toReturn;
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toReturn.insert(cMonster::mtCreeper);
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toReturn.insert(cMonster::mtSkeleton);
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toReturn.insert(cMonster::mtSpider);
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toReturn.insert(cMonster::mtGiant);
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toReturn.insert(cMonster::mtZombie);
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toReturn.insert(cMonster::mtSlime);
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toReturn.insert(cMonster::mtGhast);
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toReturn.insert(cMonster::mtZombiePigman);
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toReturn.insert(cMonster::mtEnderman);
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toReturn.insert(cMonster::mtCaveSpider);
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toReturn.insert(cMonster::mtSilverfish);
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toReturn.insert(cMonster::mtBlaze);
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toReturn.insert(cMonster::mtMagmaCube);
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toReturn.insert(cMonster::mtEnderDragon);
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toReturn.insert(cMonster::mtWither);
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toReturn.insert(cMonster::mtBat);
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toReturn.insert(cMonster::mtWitch);
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toReturn.insert(cMonster::mtPig);
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toReturn.insert(cMonster::mtSheep);
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toReturn.insert(cMonster::mtCow);
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toReturn.insert(cMonster::mtChicken);
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toReturn.insert(cMonster::mtSquid);
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toReturn.insert(cMonster::mtWolf);
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toReturn.insert(cMonster::mtMooshroom);
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toReturn.insert(cMonster::mtSnowGolem);
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toReturn.insert(cMonster::mtOcelot);
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toReturn.insert(cMonster::mtIronGolem);
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toReturn.insert(cMonster::mtVillager);
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return toReturn;
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}
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cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) :
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m_MonsterFamily(a_MonsterFamily),
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m_NewPack(true),
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m_MobType(cMonster::mtInvalidType)
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{
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for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
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{
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if (cMobTypesManager::getFamilyFromType(*itr) == a_MonsterFamily)
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{
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m_AllowedTypes.insert(*itr);
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}
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}
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}
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bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
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{
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// Packs of non-water mobs can only be centered on an air block
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// Packs of water mobs can only be centered on a water block
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if (m_MonsterFamily == cMonster::mfWater)
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{
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return IsBlockWater(a_BlockType);
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}
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else
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{
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return a_BlockType == E_BLOCK_AIR;
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}
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}
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void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn)
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{
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std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(toAdd);
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if (itr != m_AllowedTypes.end())
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{
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toAddIn.insert(toAdd);
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}
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}
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cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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{
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std::set<cMonster::eType> allowedMobs;
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if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
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{
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addIfAllowed(cMonster::mtMooshroom, allowedMobs);
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}
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else if (a_Biome == biNether)
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{
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addIfAllowed(cMonster::mtGhast, allowedMobs);
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addIfAllowed(cMonster::mtZombiePigman, allowedMobs);
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addIfAllowed(cMonster::mtMagmaCube, allowedMobs);
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}
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/*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender
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{
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addIfAllowed(cMonster::mtEnderman, allowedMobs);
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}*/
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else
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{
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addIfAllowed(cMonster::mtBat, allowedMobs);
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addIfAllowed(cMonster::mtSpider, allowedMobs);
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addIfAllowed(cMonster::mtZombie, allowedMobs);
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addIfAllowed(cMonster::mtSkeleton, allowedMobs);
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addIfAllowed(cMonster::mtCreeper, allowedMobs);
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addIfAllowed(cMonster::mtSquid, allowedMobs);
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if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
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{
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addIfAllowed(cMonster::mtSheep, allowedMobs);
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addIfAllowed(cMonster::mtPig, allowedMobs);
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addIfAllowed(cMonster::mtCow, allowedMobs);
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addIfAllowed(cMonster::mtChicken, allowedMobs);
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addIfAllowed(cMonster::mtEnderman, allowedMobs);
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addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
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if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
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{
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addIfAllowed(cMonster::mtWolf, allowedMobs);
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}
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else if (a_Biome == biJungle || a_Biome == biJungleHills)
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{
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addIfAllowed(cMonster::mtOcelot, allowedMobs);
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}
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}
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}
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int allowedMobsSize = allowedMobs.size();
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if (allowedMobsSize > 0)
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{
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std::set<cMonster::eType>::iterator itr = allowedMobs.begin();
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int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome);
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for(int i = 0; i < iRandom; i++)
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{
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itr++;
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}
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return *itr;
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}
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return cMonster::mtInvalidType;
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}
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bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level)
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{
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bool toReturn = false;
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std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
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if (itr != m_AllowedTypes.end())
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{
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// MG TODO : find a nicer paging
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if (a_MobType == cMonster::mtSquid)
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{
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toReturn = (
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IsBlockLiquid(a_BlockType) &&
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a_Level >= 45 &&
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a_Level <= 62
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);
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}
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else if (a_MobType == cMonster::mtBat)
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{
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toReturn = a_Level <= 60; // MG TODO : find a real rule
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}
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else
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{
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if (
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a_BlockType == E_BLOCK_AIR &&
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a_BlockType_above == E_BLOCK_AIR &&
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! (g_BlockTransparent[a_BlockType_below])
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)
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{
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if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
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{
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LOGD("Trying to spawn an animal");
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toReturn = (
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a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
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a_LightLevel >= 9 */
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);
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}
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else if (a_MobType == cMonster::mtOcelot)
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{
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toReturn = (
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a_Level >= 62 &&
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(
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a_BlockType_below == E_BLOCK_GRASS ||
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a_BlockType_below == E_BLOCK_LEAVES
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) &&
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m_Random.NextInt(3,a_Biome) != 0
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);
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}
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else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
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{
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toReturn = true /*a_LightLevel <= 7 MG TODO*/;
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/*if (a_SunLight) MG TODO
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{
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if (m_Random.NextInt(2,a_Biome) != 0)
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{
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toReturn = false;
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}
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}*/
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}
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else if (a_MobType == cMonster::mtSlime)
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{
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toReturn = a_Level <= 40;
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// MG TODO : much more complicated rules
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}
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else if (a_MobType == cMonster::mtGhast)
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{
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toReturn = m_Random.NextInt(20,a_Biome) == 0;
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}
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else
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{
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LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
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toReturn = true;
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}
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}
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}
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}
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return toReturn;
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}
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cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
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{
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cMonster* toReturn = NULL;
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if (m_NewPack)
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{
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m_MobType = ChooseMobType(a_Biome);
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if (m_MobType == cMonster::mtInvalidType)
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{
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return toReturn;
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}
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if (m_MobType == cMonster::mtWolf)
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{
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a_MaxPackSize = 8;
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}
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else if (m_MobType == cMonster::mtGhast)
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{
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a_MaxPackSize = 1;
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}
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m_NewPack = false;
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}
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if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level))
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{
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cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType);
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if (newMob)
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{
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m_Spawned.insert(newMob);
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}
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toReturn = newMob;
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}
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return toReturn;
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}
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void cMobSpawner::NewPack()
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{
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m_NewPack = true;
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}
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cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned()
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{
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return m_Spawned;
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}
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bool cMobSpawner::CanSpawnSomething()
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{
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return m_AllowedTypes.size() > 0;
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}
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@ -8,7 +8,6 @@
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#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
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class cChunk;
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class cEntity;
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// This class is used to determine wich monster can be spawned on wich place
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@ -18,11 +17,56 @@ class cMobSpawner
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{
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public :
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// constructor
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// a_MobFamily is the mega type of mobs that this spawner will spawn
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// a_MobFamily is the Family of mobs that this spawner will spawn
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// a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set
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// would result in no spawn at all
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// Allowed mobs thah are not of the right Megatype will not be include (no warning)
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// Allowed mobs thah are not of the right Family will not be include (no warning)
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cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType>& a_AllowedTypes);
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// Check if specified block can be a Pack center for this spawner
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bool CheckPackCenter(BLOCKTYPE a_BlockType);
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// Try to create a monster here
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// if this is the first of a Pack : determine the type of monster
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// BlockType & BlockMeta are use to know what kind of Mob can Spawn here
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// MaxPackSize is set to the maximal size for a pack this type of mob
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cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize);
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// mark the beginning of a new Pack
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// all mobs of the same Pack are the same type
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void NewPack();
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// return true if there is at least one allowed type
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bool CanSpawnSomething();
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typedef const std::set<cMonster*> tSpawnedContainer;
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tSpawnedContainer& getSpawned();
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protected :
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// return true if specified type of mob can spawn on specified block
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bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level);
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// return a random type that can spawn on specified biome.
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// returns E_ENTITY_TYPE_DONOTUSE if none is possible
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cMonster::eType ChooseMobType(EMCSBiome a_Biome);
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// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
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void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn);
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protected :
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cMonster::eFamily m_MonsterFamily;
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std::set<cMonster::eType> m_AllowedTypes;
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bool m_NewPack;
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cMonster::eType m_MobType;
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std::set<cMonster*> m_Spawned;
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cFastRandom m_Random;
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public :
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typedef const std::set<cMonster::eType> tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ?
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static tMobTypes& m_MobTypes();
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protected :
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static tMobTypes initMobTypesBeforeCx11();
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};
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@ -44,6 +44,43 @@ cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBef
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return toReturn;
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}
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cMobTypesManager::tMobType2Family& cMobTypesManager::m_MobsType2Family()
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{
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static std::map<cMonster::eType,cMonster::eFamily>* value = new std::map<cMonster::eType,cMonster::eFamily>(MobType2FamilyInitializerBeforeCx11());
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return *value;
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}
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cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11()
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{
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std::map<cMonster::eType,cMonster::eFamily> toReturn;
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typedef std::map<cMonster::eType,cMonster::eFamily>::value_type ValueType;
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toReturn.insert(ValueType(cMonster::mtBat,cMonster::mfAmbient));
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toReturn.insert(ValueType(cMonster::mtSquid,cMonster::mfWater));
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toReturn.insert(ValueType(cMonster::mtCow,cMonster::mfPassive));
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toReturn.insert(ValueType(cMonster::mtPig,cMonster::mfPassive));
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toReturn.insert(ValueType(cMonster::mtSheep,cMonster::mfPassive));
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toReturn.insert(ValueType(cMonster::mtChicken,cMonster::mfPassive));
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toReturn.insert(ValueType(cMonster::mtVillager,cMonster::mfPassive));
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toReturn.insert(ValueType(cMonster::mtMagmaCube,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtSlime,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtBlaze,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtCaveSpider,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtCreeper,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtEnderman,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtGhast,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtMooshroom,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtOcelot,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtSilverfish,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtSkeleton,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtSpider,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtWitch,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtWolf,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtZombie,cMonster::mfHostile));
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toReturn.insert(ValueType(cMonster::mtZombiePigman,cMonster::mfHostile));
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return toReturn;
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}
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cFastRandom& cMobTypesManager::m_Random()
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{
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@ -126,5 +163,16 @@ cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name)
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return itr->first;
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}
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}
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throw new NotAMonsterException();
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return cMonster::mtInvalidType;
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}
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cMonster::eFamily cMobTypesManager::getFamilyFromType(cMonster::eType a_Type)
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{
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cMonster::eFamily toReturn = cMonster::mfMaxplusone;
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std::map<cMonster::eType,cMonster::eFamily>::const_iterator itr = m_MobsType2Family().find(a_Type);
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if (itr != m_MobsType2Family().end())
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{
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toReturn = itr->second;
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}
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return toReturn;
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}
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@ -10,20 +10,23 @@ class cFastRandom;
|
||||
// functionnalities are (in the first version) :
|
||||
// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
|
||||
// - can transform MobTypes from enums to string and reciprocal
|
||||
// - return mob family from providen type
|
||||
class cMobTypesManager
|
||||
{
|
||||
public:
|
||||
static const std::string& fromMobTypeToString(cMonster::eType a_MobType);
|
||||
static cMonster::eType fromStringToMobType(const std::string&);
|
||||
|
||||
public:
|
||||
class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it
|
||||
static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName);
|
||||
static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType);
|
||||
|
||||
protected :
|
||||
typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
|
||||
static tMobTypes2Names& m_MobsTypes2Names();
|
||||
static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11();
|
||||
|
||||
typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it.
|
||||
static tMobType2Family& m_MobsType2Family();
|
||||
static tMobType2Family MobType2FamilyInitializerBeforeCx11();
|
||||
|
||||
static cFastRandom& m_Random();
|
||||
|
||||
public :
|
||||
|
@ -54,6 +54,8 @@ public:
|
||||
mtOcelot = E_META_SPAWN_EGG_OCELOT,
|
||||
mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
|
||||
mtVillager = E_META_SPAWN_EGG_VILLAGER,
|
||||
|
||||
mtInvalidType, // MG TODO : be sure this is the way we do in this project. (needed inside cMobSpawner::ChooscMonster for instance if nothing can be spawned)
|
||||
} ;
|
||||
|
||||
enum eFamily
|
||||
@ -62,7 +64,8 @@ public:
|
||||
mfPassive = 1, // Cows, Pigs
|
||||
mfAmbient = 2, // Bats
|
||||
mfWater = 3, // Squid
|
||||
mfMaxplusone = 4, // Nothing
|
||||
|
||||
mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
|
||||
} ;
|
||||
|
||||
// tolua_end
|
||||
|
Loading…
Reference in New Issue
Block a user