Update comments and code for Load/SaveOneChunk so they match (#4992)
Fixes #4991
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@ -235,7 +235,9 @@ bool cWorldStorage::LoadOneChunk(void)
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}
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// Load the chunk:
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return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
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LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
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return true;
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}
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@ -253,14 +255,12 @@ bool cWorldStorage::SaveOneChunk(void)
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}
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// Save the chunk, if it's valid:
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bool Status = false;
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if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
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{
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m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
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if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ)))
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{
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m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
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Status = true;
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}
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}
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@ -100,10 +100,10 @@ protected:
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virtual void Execute(void) override;
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/** Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue */
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/** Loads one chunk from the queue (if any queued); returns true if there was a chunk in the queue to load */
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bool LoadOneChunk(void);
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/** Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue */
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/** Saves one chunk from the queue (if any queued); returns true if there was a chunk in the queue to save */
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bool SaveOneChunk(void);
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} ;
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