LightingThread: Fixed a memory leak.
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@ -226,6 +226,8 @@ void cLightingThread::Execute(void)
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} // CSLock(m_CS)
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LightChunk(*Item);
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Item->Disable();
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delete Item;
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}
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}
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@ -324,8 +326,6 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
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{
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a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
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}
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a_Item.Disable();
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delete &a_Item;
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}
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