APIDump: Documented HOOK_COLLECTING_PICKUP.
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@ -2297,6 +2297,33 @@ end;
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chunk is left in the memory.
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chunk is left in the memory.
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]],
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]],
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}, -- HOOK_CHUNK_UNLOADING
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}, -- HOOK_CHUNK_UNLOADING
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HOOK_COLLECTING_PICKUP =
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{
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CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
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DefaultFnName = "OnCollectingPickup", -- also used as pagename
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Desc = [[
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This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
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<p>
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Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
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again in the next world tick, as long as the player is within reach of the pickup.</p>
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<p>
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FIXME: There is no OnCollectedPickup() callback.</p>
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<p>
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FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
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{ Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
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},
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Returns = [[
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If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
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pickup is collected. If the function returns true, no other plugins are called for this event and
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the pickup is not collected.
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]],
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}, -- HOOK_COLLECTING_PICKUP
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}, -- Hooks[]
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}, -- Hooks[]
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