Fixed clang compilation
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ba42166411
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c8445cd934
@ -160,21 +160,24 @@ public:
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World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
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static const Vector3i Coords[] =
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if (a_BlockMeta == SKULL_TYPE_WITHER)
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{
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Vector3i( 0, 0, 0),
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Vector3i( 1, 0, 0),
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Vector3i(-1, 0, 0),
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Vector3i( 0, 0, 1),
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Vector3i( 0, 0, -1),
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};
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for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
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{
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if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
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static const Vector3i Coords[] =
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{
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break;
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}
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} // for i - Coords[]
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Vector3i( 0, 0, 0),
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Vector3i( 1, 0, 0),
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Vector3i(-1, 0, 0),
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Vector3i( 0, 0, 1),
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Vector3i( 0, 0, -1),
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};
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for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
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{
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if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
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{
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break;
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}
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} // for i - Coords[]
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}
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}
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} ;
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@ -28,7 +28,7 @@ bool cWither::IsArmored(void) const
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bool cWither::Initialize(cWorld * a_World) override
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bool cWither::Initialize(cWorld * a_World)
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{
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// Set health before BroadcastSpawnEntity()
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SetHealth(GetMaxHealth() / 3);
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