1
0

- implemented the fire simulation in native c++ (cFireSimulator)

- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;))
- added some other burning blocks
- the mobtypes for the settings.ini which i must have forgotten in the last commit

git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com 2011-12-28 21:00:35 +00:00
parent 143b8499e0
commit c6b4ee8c9f
14 changed files with 303 additions and 97 deletions

View File

@ -230,6 +230,7 @@
<ClCompile Include="..\source\cEnderman.cpp" />
<ClCompile Include="..\source\cEvent.cpp" />
<ClCompile Include="..\source\cFileFormatUpdater.cpp" />
<ClCompile Include="..\source\cFireSimulator.cpp" />
<ClCompile Include="..\source\cFluidSimulator.cpp" />
<ClCompile Include="..\source\cFurnaceEntity.cpp" />
<ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
@ -377,6 +378,7 @@
<ClInclude Include="..\source\cEnderman.h" />
<ClInclude Include="..\source\cEvent.h" />
<ClInclude Include="..\source\cFileFormatUpdater.h" />
<ClInclude Include="..\source\cFireSimulator.h" />
<ClInclude Include="..\source\cFluidSimulator.h" />
<ClInclude Include="..\source\cFurnaceEntity.h" />
<ClInclude Include="..\Source\cFurnaceRecipe.h" />

View File

@ -436,7 +436,10 @@
<Filter Include="Simulator\cSimulator\cFluidSimulator\cLavaSimulator">
<UniqueIdentifier>{b0401fd9-4021-4ab7-bf61-c8de112b4196}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\SandSimulator">
<Filter Include="Simulator\cSimulator\cFireSimulator">
<UniqueIdentifier>{d788a40d-f6f9-4784-8202-25d38386157a}</UniqueIdentifier>
</Filter>
<Filter Include="Simulator\cSimulator\cSandSimulator">
<UniqueIdentifier>{c5389fa9-20dd-4c52-ac16-2ef0a1115cf1}</UniqueIdentifier>
</Filter>
</ItemGroup>
@ -872,7 +875,10 @@
<Filter>Simulator\cSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cSandSimulator.cpp">
<Filter>Simulator\cSimulator\SandSimulator</Filter>
<Filter>Simulator\cSimulator\cSandSimulator</Filter>
</ClCompile>
<ClCompile Include="..\source\cFireSimulator.cpp">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -1342,7 +1348,10 @@
<Filter>Simulator\cSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cSandSimulator.h">
<Filter>Simulator\cSimulator\SandSimulator</Filter>
<Filter>Simulator\cSimulator\cSandSimulator</Filter>
</ClInclude>
<ClInclude Include="..\source\cFireSimulator.h">
<Filter>Simulator\cSimulator\cFireSimulator</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>

View File

@ -239,6 +239,7 @@ MCServer : \
build/cFluidSimulator.o\
build/cWaterSimulator.o\
build/cLavaSimulator.o\
build/cFireSimulator.o\
build/cFileFormatUpdater.o\
build/cItem.o
$(CC) $(LNK_OPTIONS) \
@ -442,6 +443,7 @@ MCServer : \
build/cFluidSimulator.o\
build/cWaterSimulator.o\
build/cLavaSimulator.o\
build/cFireSimulator.o\
build/cFileFormatUpdater.o\
build/cItem.o\
-o MCServer
@ -648,6 +650,7 @@ clean :
build/cFluidSimulator.o\
build/cWaterSimulator.o\
build/cLavaSimulator.o\
build/cFireSimulator.o\
build/cFileFormatUpdater.o\
build/cItem.o\
MCServer
@ -1480,6 +1483,9 @@ build/cWaterSimulator.o : source/cWaterSimulator.cpp
build/cLavaSimulator.o : source/cLavaSimulator.cpp
$(CC) $(CC_OPTIONS) source/cLavaSimulator.cpp -c $(INCLUDE) -o build/cLavaSimulator.o
build/cFireSimulator.o : source/cFireSimulator.cpp
$(CC) $(CC_OPTIONS) source/cFireSimulator.cpp -c $(INCLUDE) -o build/cFireSimulator.o
build/cFileFormatUpdater.o : source/cFileFormatUpdater.cpp
$(CC) $(CC_OPTIONS) source/cFileFormatUpdater.cpp -c $(INCLUDE) -o build/cFileFormatUpdater.o

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@ -9,7 +9,6 @@ World=world_sexy
[Plugins]
Plugin=Core
Plugin=Fire
Plugin=MagicCarpet
Squirrel=SquirrelChatLog
@ -22,9 +21,9 @@ Water=1
[Monsters]
AnimalsOn=0
AnimalSpawnInterval=10
Types=Chicken,Spider
Types=Spider,Chicken,Cow,Pig,Sheep,Squid,Enderman,Zombiepigman,Cavespider,Creeper,Ghast,Silverfish,Skeleton,Slime,Spider,Zombie
[Authentication]
Server=session.minecraft.net
Address=/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%
Authenticate=0
Authenticate=0

View File

@ -20,6 +20,8 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U
return E_ITEM_EMPTY;
case E_BLOCK_GRASS:
return E_ITEM_DIRT;
case E_BLOCK_FIRE:
return E_ITEM_EMPTY;
case E_BLOCK_GLASS:
return E_ITEM_EMPTY;
case E_BLOCK_DIRT:

View File

@ -587,8 +587,12 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
else
{
cWorld* World = m_Player->GetWorld();
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
if(bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
@ -616,6 +620,20 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
{
int pX = PacketData->m_PosX, pY = PacketData->m_PosY, pZ = PacketData->m_PosZ;
AddDirection(pX, (char &) pY, pZ, PacketData->m_Direction);
char PossibleBlock = World->GetBlock(pX, pY, pZ);
if(PossibleBlock == E_BLOCK_FIRE)
{
PacketData->m_PosX = pX;
PacketData->m_PosY = pY;
PacketData->m_PosZ = pZ;
bBroken = true;
}
if( bBroken ) // Block broken
{
if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
@ -653,78 +671,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
}
}
int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
bool itemhasdur = false;
switch(helditem)
{
case 256 : itemhasdur = true; break;
case 257 : itemhasdur = true; break;
case 258 : itemhasdur = true; break;
case 267 : itemhasdur = true; break;
case 268 : itemhasdur = true; break;
case 269 : itemhasdur = true; break;
case 270 : itemhasdur = true; break;
case 271 : itemhasdur = true; break;
case 272 : itemhasdur = true; break;
case 273 : itemhasdur = true; break;
case 274 : itemhasdur = true; break;
case 275 : itemhasdur = true; break;
case 276 : itemhasdur = true; break;
case 277 : itemhasdur = true; break;
case 278 : itemhasdur = true; break;
case 279 : itemhasdur = true; break;
case 283 : itemhasdur = true; break;
case 284 : itemhasdur = true; break;
case 285 : itemhasdur = true; break;
case 286 : itemhasdur = true; break;
case 290 : itemhasdur = true; break;
case 291 : itemhasdur = true; break;
case 292 : itemhasdur = true; break;
case 293 : itemhasdur = true; break;
case 294 : itemhasdur = true; break;
case 359 : itemhasdur = true; break;
}
if (itemhasdur)
{
int maxhelditemdur = 1563;
switch(helditem)
{
case 256 : maxhelditemdur = 251; break;
case 257 : maxhelditemdur = 251; break;
case 258 : maxhelditemdur = 251; break;
case 267 : maxhelditemdur = 251; break;
case 268 : maxhelditemdur = 60; break;
case 269 : maxhelditemdur = 60; break;
case 270 : maxhelditemdur = 60; break;
case 271 : maxhelditemdur = 60; break;
case 272 : maxhelditemdur = 132; break;
case 273 : maxhelditemdur = 132; break;
case 274 : maxhelditemdur = 132; break;
case 275 : maxhelditemdur = 132; break;
case 276 : maxhelditemdur = 1563; break;
case 277 : maxhelditemdur = 1563; break;
case 278 : maxhelditemdur = 1563; break;
case 279 : maxhelditemdur = 1563; break;
case 283 : maxhelditemdur = 32; break;
case 284 : maxhelditemdur = 32; break;
case 285 : maxhelditemdur = 32; break;
case 286 : maxhelditemdur = 32; break;
case 290 : maxhelditemdur = 60; break;
case 291 : maxhelditemdur = 132; break;
case 292 : maxhelditemdur = 251; break;
case 293 : maxhelditemdur = 1563; break;
case 294 : maxhelditemdur = 32; break;
case 359 : maxhelditemdur = 251; break;
}
m_Player->GetInventory().GetEquippedItem().m_ItemHealth ++;
LOG("Health: %i", m_Player->GetInventory().GetEquippedItem().m_ItemHealth);
if (m_Player->GetInventory().GetEquippedItem().m_ItemHealth >= maxhelditemdur)
{
LOG("Player %s Broke ID: %i", GetUsername(), m_Player->GetInventory().GetEquippedItem().m_ItemID);
m_Player->GetInventory().RemoveItem( m_Player->GetInventory().GetEquippedItem());
}
}
m_Player->UseEquippedItem();
}
}
}
@ -901,6 +849,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
char MetaData = (char)Equipped.m_ItemHealth;
bool LavaBucket = false;
bool WaterBucket = false;
bool bRemoveItem = true;
switch( PacketData->m_ItemType ) // Special handling for special items
{
@ -1022,6 +971,11 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
PacketData->m_ItemType = E_BLOCK_WALLSIGN;
}
break;
case E_ITEM_FLINT_AND_STEEL:
PacketData->m_ItemType = E_ITEM_FIRE;
m_Player->UseEquippedItem();
bRemoveItem = false;
break;
default:
break;
};
@ -1058,23 +1012,28 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break; //happens when you place a block aiming at side of block like torch or stem
}
if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) )
if(bRemoveItem)
{
if (isDoor) {
if ( ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) || ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) ) {
m_Player->GetWorld()->SetBlock( X, Y+1, Z, (char)PacketData->m_ItemType, MetaData + 8 );
m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
}
} else {
if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
break;
}
if (isDoor)
{
if ( ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) || ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) )
{
m_Player->GetWorld()->SetBlock( X, Y+1, Z, (char)PacketData->m_ItemType, MetaData + 8 );
m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
}
if (UpdateRedstone) {
cRedstone Redstone(m_Player->GetWorld());
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, AddedCurrent );
}
} else {
m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
}
if (UpdateRedstone)
{
cRedstone Redstone(m_Player->GetWorld());
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, AddedCurrent );
}
}
}
/*

124
source/cFireSimulator.cpp Normal file
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@ -0,0 +1,124 @@
#include "cFireSimulator.h"
#include "cWorld.h"
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"
#include <vector>
cFireSimulator::cFireSimulator( cWorld* a_World )
: cSimulator(a_World)
, m_Blocks(new std::vector <Vector3i *>)
, m_Buffer(new std::vector <Vector3i *>)
, m_BurningBlocks(new std::vector <Vector3i *>)
{
}
cFireSimulator::~cFireSimulator()
{
delete m_Buffer;
delete m_Blocks;
delete m_BurningBlocks;
}
void cFireSimulator::Simulate( float a_Dt )
{
m_Buffer->clear();
std::swap( m_Blocks, m_Buffer );
for( std::vector<Vector3i *>::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
{
Vector3i *Pos = *itr;
if(!IsAllowedBlock(m_World->GetBlock(Pos->x, Pos->y, Pos->z))) //Check wheather the block is still burning
continue;
if(BurnBlockAround(Pos->x, Pos->y, Pos->z)) //Burn single block and if there was one -> next time again
_AddBlock(Pos->x, Pos->y, Pos->z);
else
if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z)))
m_World->SetBlock(Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0);
}
}
bool cFireSimulator::IsAllowedBlock( char a_BlockID )
{
return a_BlockID == E_BLOCK_FIRE
|| IsBlockLava(a_BlockID);
}
void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z)
{
char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
if(!IsAllowedBlock(BlockID)) //This should save very much time because it doesn´t have to iterate through all blocks
return;
//check for duplicates
for( std::vector<Vector3i *>::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
{
Vector3i *Pos = *itr;
if( Pos->x == a_X && Pos->y == a_Y && Pos->z == a_Z )
return;
}
_AddBlock(a_X, a_Y, a_Z);
}
void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
{
Vector3i *Block = new Vector3i(a_X, a_Y, a_Z);
m_Blocks->push_back(Block);
}
bool cFireSimulator::IsForeverBurnable( char a_BlockID )
{
return a_BlockID == E_BLOCK_BLOODSTONE;
}
bool cFireSimulator::IsBurnable( char a_BlockID )
{
return a_BlockID == E_BLOCK_WOOD
|| a_BlockID == E_BLOCK_LEAVES
|| a_BlockID == E_BLOCK_LOG
|| a_BlockID == E_BLOCK_WHITE_CLOTH
|| a_BlockID == E_BLOCK_BOOKCASE
|| a_BlockID == E_BLOCK_FENCE
|| a_BlockID == E_BLOCK_TNT;
}
bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
{
return BurnBlock(a_X + 1, a_Y, a_Z)
|| BurnBlock(a_X - 1, a_Y, a_Z)
|| BurnBlock(a_X, a_Y + 1, a_Z)
|| BurnBlock(a_X, a_Y - 1, a_Z)
|| BurnBlock(a_X, a_Y, a_Z + 1)
|| BurnBlock(a_X, a_Y, a_Z - 1);
}
bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z)
{
char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
if(IsBurnable(BlockID))
{
m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0);
return true;
}
if(IsForeverBurnable(BlockID))
{
char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z);
if(BlockAbove == E_BLOCK_AIR)
{
m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off
return true;
}
return false;
}
return false;
}

31
source/cFireSimulator.h Normal file
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@ -0,0 +1,31 @@
#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include "vector"
class Vector3i;
class cWorld;
class cFireSimulator : public cSimulator
{
public:
cFireSimulator( cWorld* a_World );
~cFireSimulator();
virtual void Simulate( float a_Dt );
virtual inline bool IsAllowedBlock( char a_BlockID );
virtual inline bool IsBurnable( char a_BlockID );
virtual inline bool IsForeverBurnable( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
virtual inline bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual inline bool BurnBlock(int a_X, int a_Y, int a_Z);
std::vector <Vector3i *> *m_Blocks;
std::vector <Vector3i *> *m_Buffer;
std::vector <Vector3i *> *m_BurningBlocks;
};

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@ -41,4 +41,4 @@ bool cItem::IsEnchantable(ENUM_ITEM_ID item)
return false;
}
}

View File

@ -33,6 +33,58 @@ public:
return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
} //tolua_export
//TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration()
{
switch(m_ItemID)
{
case 256: return 251;
case 257: return 251;
case 258: return 251;
case 259: return 65; //Lighter / Flint and Steel
case 267: return 251;
case 268: return 60;
case 269: return 60;
case 270: return 60;
case 271: return 60;
case 272: return 132;
case 273: return 132;
case 274: return 132;
case 275: return 132;
case 276: return 1563;
case 277: return 1563;
case 278: return 1563;
case 279: return 1563;
case 283: return 32;
case 284: return 32;
case 285: return 32;
case 286: return 32;
case 290: return 60;
case 291: return 132;
case 292: return 251;
case 293: return 1563;
case 294: return 32;
case 359: return 251;
default: return 0;
}
}
//Damages a weapon. Returns true when destroyed
inline bool DamageItem() {
if(HasDuration())
{
m_ItemHealth++;
if(m_ItemHealth >= GetMaxDuration())
return true;
}
return false;
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
void GetJson( Json::Value & a_OutValue ); //tolua_export
void FromJson( const Json::Value & a_Value ); //tolua_export
@ -41,4 +93,5 @@ public:
ENUM_ITEM_ID m_ItemID; //tolua_export
char m_ItemCount; //tolua_export
short m_ItemHealth; //tolua_export
}; //tolua_export

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@ -830,4 +830,14 @@ const cPlayer::GroupList & cPlayer::GetGroups()
const char* cPlayer::GetLoadedWorldName()
{
return m_pState->LoadedWorldName.c_str();
}
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
}

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@ -81,6 +81,8 @@ public:
bool LoadFromDisk();
const char* GetLoadedWorldName();
void UseEquippedItem();
protected:

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@ -16,6 +16,7 @@
#include "cSimulatorManager.h"
#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
#include "cFireSimulator.h"
#include "cSandSimulator.h"
#include "cChicken.h"
#include "cSpider.h"
@ -126,6 +127,7 @@ cWorld::~cWorld()
delete m_SandSimulator;
delete m_WaterSimulator;
delete m_LavaSimulator;
delete m_FireSimulator;
UnloadUnusedChunks();
delete m_pState->pChunkGenerator;
@ -240,11 +242,13 @@ cWorld::cWorld( const char* a_WorldName )
m_WaterSimulator = new cWaterSimulator( this );
m_LavaSimulator = new cLavaSimulator( this );
m_SandSimulator = new cSandSimulator(this);
m_FireSimulator = new cFireSimulator(this);
m_SimulatorManager = new cSimulatorManager();
m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
memset( g_BlockLightValue, 0x0, 128 );
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
@ -299,6 +303,7 @@ cWorld::cWorld( const char* a_WorldName )
g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_OFF ] = true;
g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_ON ] = true;
g_BlockOneHitDig[ E_BLOCK_LOCKED_CHEST ] = true;
g_BlockOneHitDig [ E_BLOCK_FIRE ] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[ E_BLOCK_AIR ] = true;
@ -730,13 +735,15 @@ cChunk* cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z )
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if( Chunk ) Chunk->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
if( Chunk )
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
}
}
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )

View File

@ -16,6 +16,7 @@ enum ENUM_ITEM_ID;
class cPacket;
class cRedstone;
class cFireSimulator;
class cWaterSimulator;
class cLavaSimulator;
class cSandSimulator;
@ -184,6 +185,7 @@ private:
cSandSimulator *m_SandSimulator;
cWaterSimulator* m_WaterSimulator;
cLavaSimulator* m_LavaSimulator;
cFireSimulator* m_FireSimulator;
cCriticalSection* m_ClientHandleCriticalSection;
cCriticalSection* m_EntitiesCriticalSection;