Merge pull request #3332 from cuberite/FixRounding
Fixed implicit rounding warnings.
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commit
c61746a392
@ -73,19 +73,22 @@ public:
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return false;
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}
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double x = Callbacks.m_Pos.x;
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double y = Callbacks.m_Pos.y;
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double z = Callbacks.m_Pos.z;
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auto x = Callbacks.m_Pos.x;
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auto y = Callbacks.m_Pos.y;
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auto z = Callbacks.m_Pos.z;
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auto bx = FloorC(x);
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auto by = FloorC(y);
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auto bz = FloorC(z);
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// Verify that block type for spawn point is water
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BLOCKTYPE SpawnBlock = a_World->GetBlock(x, y, z);
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BLOCKTYPE SpawnBlock = a_World->GetBlock(bx, by, bz);
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if (!IsBlockWater(SpawnBlock))
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{
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return false;
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}
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// Block above must be air to spawn a boat (prevents spawning a boat underwater)
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BLOCKTYPE BlockAbove = a_World->GetBlock(x, y + 1, z);
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BLOCKTYPE BlockAbove = a_World->GetBlock(bx, by + 1, bz);
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if (BlockAbove != E_BLOCK_AIR)
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{
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return false;
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@ -1213,7 +1213,7 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
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GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
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)
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{
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int MobHeight = static_cast<int>(a_Location.y) + round(GetHeight()) - 1; // The height of the mob head
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int MobHeight = FloorC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head
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if (MobHeight >= cChunkDef::Height)
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{
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return true;
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