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- Chests open and close on clients when opened/closed

- Beginnings of "Double Chest". All that's needed is detection when 2 chests get put next to each other, block other chests from then touching them on any side, load/save with the m_JoinedChest seeing each other and adding and making sure the left side is always the top rows.

I'm not sure exactly at this moment how to do all of the detection and saving/loading of the double chest stuff so if you've any ideas feel free to point out some areas in the server code or implement it yourself.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@154 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com 2011-12-29 13:16:23 +00:00
parent 2ca40c819e
commit c4f4ae5c71
6 changed files with 84 additions and 7 deletions

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@ -5,14 +5,21 @@
#include "cMCLogger.h"
#include "cPlayer.h"
#include "cWindow.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cPickup.h"
#include "cMCLogger.h"
#include "cChunk.h"
class cWorld;
class cRoot;
#include <json/json.h>
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
, m_TopChest( false )
, m_JoinedChest( 0 )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
@ -42,6 +49,8 @@ void cChestEntity::Destroy()
m_Content[i].Empty();
}
}
if (m_JoinedChest)
m_JoinedChest->RemoveJoinedChest(this);
}
cItem * cChestEntity::GetSlot( int a_Slot )
@ -154,10 +163,11 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );
Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth );
Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
Window->SetWindowID( 1 );
Window->SetWindowType( cWindow::Chest );
Window->SetWindowTitle("UberChest");
Window->GetOwner()->SetEntity(this);
OpenWindow( Window );
}
if ( GetWindow() )
@ -165,8 +175,42 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
if( a_Player.GetWindow() != GetWindow() )
{
a_Player.OpenWindow( GetWindow() );
GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
}
}
cPacket_BlockAction ChestOpen;
ChestOpen.m_PosX = GetPosX();
ChestOpen.m_PosY = (short)GetPosY();
ChestOpen.m_PosZ = GetPosZ();
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
(*itr)->GetClientHandle()->Send( ChestOpen );
}
}
}
cItem *cChestEntity::GetContents(bool a_OnlyThis)
{
if (m_JoinedChest && !a_OnlyThis)
{
cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
int i;
cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
{
int index = i % c_ChestHeight*c_ChestWidth;
if (i < c_ChestHeight*c_ChestWidth)
Combined[index] = first[index];
else
Combined[index] = second[index];
}
return Combined;
}
else
return m_Content;
}

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@ -3,6 +3,7 @@
#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
#include "packets\cPacket_BlockAction.h"
namespace Json
{
@ -35,8 +36,17 @@ public:
virtual void UsedBy( cPlayer & a_Player );
cChestEntity *GetJoinedChest() { return m_JoinedChest; }
void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
cItem *GetContents(bool a_OnlyThis = false);
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
cItem* m_Content;
bool m_TopChest;
cChestEntity *m_JoinedChest;
};

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@ -629,7 +629,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if(PossibleBlock == E_BLOCK_FIRE)
{
PacketData->m_PosX = pX;
PacketData->m_PosY = pY;
PacketData->m_PosY = (char)pY;
PacketData->m_PosZ = pZ;
bBroken = true;
}

View File

@ -69,6 +69,7 @@ void cFurnaceEntity::UsedBy( cPlayer & a_Player )
cWindow* Window = new cFurnaceWindow( this );
Window->SetSlots( m_Items, 3 );
Window->SetWindowTitle("UberFurnace");
Window->GetOwner()->SetEntity(this);
OpenWindow( Window );
}
if( GetWindow() )

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@ -32,6 +32,7 @@
#include "packets/cPacket_Chat.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_PlayerListItem.h"
#include "packets/cPacket_BlockAction.h"
#include "Vector3d.h"
#include "Vector3f.h"
@ -377,8 +378,7 @@ void cPlayer::OpenWindow( cWindow* a_Window )
void cPlayer::CloseWindow(char a_WindowType)
{
if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
if (a_WindowType == 0) {
if (a_WindowType == 0) { // Inventory
if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
{
LOG("Player holds item! Dropping it...");
@ -400,6 +400,23 @@ void cPlayer::CloseWindow(char a_WindowType)
Item->Empty();
}
}
if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
cPacket_BlockAction ChestClose;
ChestClose.m_PosX = block->GetPosX();
ChestClose.m_PosY = (short)block->GetPosY();
ChestClose.m_PosZ = block->GetPosZ();
ChestClose.m_Byte1 = 1;
ChestClose.m_Byte2 = 0;
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
(*itr)->GetClientHandle()->Send( ChestClose );
}
}
}
if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
m_CurrentWindow = 0;
}

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@ -3,6 +3,7 @@
#include "MemoryLeak.h"
class cWindow;
class cBlockEntity;
class cWindowOwner
{
public:
@ -11,6 +12,10 @@ public:
void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; }
cWindow* GetWindow() { return m_Window; }
void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; }
cBlockEntity *GetEntity() { return m_Entity; }
private:
cWindow* m_Window;
cBlockEntity *m_Entity;
};