Store and pass entity effect duration as an int not a short. (#4293)
Fixes #4292.
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@ -35,7 +35,7 @@ public:
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virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
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virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
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virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
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@ -249,7 +249,7 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard:
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void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
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void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude)
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{
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{
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ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
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ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
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{
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{
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@ -2517,7 +2517,7 @@ void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
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{
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{
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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}
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}
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@ -161,7 +161,7 @@ public: // tolua_export
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void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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@ -193,7 +193,7 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, s
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}
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}
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auto Res = m_EntityEffects.emplace(a_EffectType, cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier));
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auto Res = m_EntityEffects.emplace(a_EffectType, cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier));
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, static_cast<short>(a_Duration));
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
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cEntityEffect * Effect = Res.first->second.get();
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cEntityEffect * Effect = Res.first->second.get();
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Effect->OnActivate(*this);
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Effect->OnActivate(*this);
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}
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}
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@ -148,7 +148,7 @@ public:
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityLook (const cEntity & a_Entity) = 0;
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@ -249,8 +249,3 @@ protected:
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The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
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The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
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virtual void SendPacket(cPacketizer & a_Packet) = 0;
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virtual void SendPacket(cPacketizer & a_Packet) = 0;
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} ;
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} ;
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@ -300,7 +300,7 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
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{
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{
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ASSERT(m_Protocol != nullptr);
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ASSERT(m_Protocol != nullptr);
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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@ -1252,7 +1252,3 @@ void cProtocolRecognizer::HandlePacketStatusPing()
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cPacketizer Pkt(*this, 0x01); // Pong packet
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cPacketizer Pkt(*this, 0x01); // Pong packet
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Pkt.WriteBEInt64(Timestamp);
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Pkt.WriteBEInt64(Timestamp);
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}
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}
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@ -72,7 +72,7 @@ public:
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@ -181,8 +181,3 @@ protected:
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The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
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The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
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virtual void SendPacket(cPacketizer & a_Pkt) override;
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virtual void SendPacket(cPacketizer & a_Pkt) override;
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} ;
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} ;
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@ -391,7 +391,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
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{
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(m_State == 3); // In game mode?
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@ -3701,6 +3701,3 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
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a_Pkt.WriteBEInt32(0); // NumProperties
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a_Pkt.WriteBEInt32(0); // NumProperties
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}
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}
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@ -64,7 +64,7 @@ public:
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@ -262,6 +262,3 @@ protected:
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/** Writes the block entity data for the specified block entity into the packet. */
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/** Writes the block entity data for the specified block entity into the packet. */
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void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
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void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
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} ;
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} ;
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@ -428,7 +428,7 @@ void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
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{
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(m_State == 3); // In game mode?
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@ -70,7 +70,7 @@ public:
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@ -355,7 +355,3 @@ protected:
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virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
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virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
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} ;
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} ;
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@ -180,7 +180,7 @@ public:
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virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
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