cChestEntity: Renamed a member to avoid confusion.
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@ -13,7 +13,7 @@
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cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
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super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_ActivePlayers(0)
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m_NumActivePlayers(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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}
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@ -34,7 +34,7 @@ public:
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// tolua_end
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/// Constructor used for normal operation
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/** Constructor used for normal operation */
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
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virtual ~cChestEntity();
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@ -48,19 +48,20 @@ public:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
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/** Opens a new chest window for this chest.
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Scans for neighbors to open a double chest window, if appropriate. */
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void OpenNewWindow(void);
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/** Gets the number of players who currently have this chest open */
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int GetNumberOfPlayers(void) const { return m_ActivePlayers; }
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int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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/** Gets the number of players who currently have this chest open */
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void SetNumberOfPlayers(int a_Amount) { m_ActivePlayers = a_Amount; }
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/** Sets the number of players who currently have this chest open */
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void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
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private:
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/** Holds the number of players who currently have this chest open */
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int m_ActivePlayers;
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/** Number of players who currently have this chest open */
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int m_NumActivePlayers;
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} ; // tolua_export
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