Updated documentation.
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@ -63,16 +63,16 @@ return
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{
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IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
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GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
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GetPrimaryPotion = { Params = "", Return = "EffectType", Notes = "Returns the primary potion." },
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GetSecondaryPotion = { Params = "", Return = "EffectType", Notes = "Returns the secondary potion." },
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SelectPrimaryPotion = { Params = "EffectType", Return = "bool", Notes = "Select the primary potion. Returns false when the potion is invalid." },
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SelectSecondaryPotion = { Params = "EffectType", Return = "bool", Notes = "Select the secondary potion. Returns false when the potion is invalid." },
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GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary potion." },
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GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary potion." },
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SelectPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
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SelectSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
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CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
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IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
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UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
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GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
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IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
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IsValidPotion = { Params = "EffectType", Return = "bool", Notes = "Returns true if the potion can be used." },
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IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." },
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},
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},
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@ -55,10 +55,10 @@ public:
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cEntityEffect::eType GetPrimaryEffect(void) const { return m_PrimaryEffect; }
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cEntityEffect::eType GetSecondaryEffect(void) const { return m_SecondaryEffect; }
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/** Select the primary potion. Returns false when the potion is invalid.*/
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/** Select the primary effect. Returns false when the effect is invalid.*/
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bool SelectPrimaryEffect(cEntityEffect::eType a_Effect);
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/** Select the secondary potion. Returns false when the potion is invalid. */
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/** Select the secondary effect. Returns false when the effect is invalid. */
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bool SelectSecondaryEffect(cEntityEffect::eType a_Effect);
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/** Calculate the amount of layers the pyramid below the beacon has. */
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@ -76,7 +76,7 @@ public:
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/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
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static bool IsMineralBlock(BLOCKTYPE a_BlockType);
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/** Returns true if the potion can be used. */
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/** Returns true if the effect can be used. */
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static bool IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel);
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// tolua_end
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