Fixed issues
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@ -221,7 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
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int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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{
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if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1))
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if (a_RelY > 0)
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{
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{
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BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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if (IsForever(BlockBelow))
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if (IsForever(BlockBelow))
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@ -260,7 +260,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
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else
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else
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{
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{
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// SetBlock just to make sure fire doesn't spawn
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// SetBlock just to make sure fire doesn't spawn
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a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
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a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
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return 0;
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return 0;
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}
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}
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}
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}
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