Changed fabs() to std::abs()
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@ -86,7 +86,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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// same but y-direction
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if (dir.x != 0.f)
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{
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tDelta.x = 1 / fabs(dir.x);
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tDelta.x = 1 / std::abs(dir.x);
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}
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else
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{
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@ -94,7 +94,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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}
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if (dir.y != 0.f)
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{
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tDelta.y = 1 / fabs(dir.y);
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tDelta.y = 1 / std::abs(dir.y);
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}
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else
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{
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@ -102,7 +102,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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}
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if (dir.z != 0.f)
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{
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tDelta.z = 1 / fabs(dir.z);
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tDelta.z = 1 / std::abs(dir.z);
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}
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else
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{
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@ -312,7 +312,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f
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float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u);
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float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w);
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if (fabs(D) < FLOAT_EPSILON)
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if (std::abs(D) < FLOAT_EPSILON)
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{
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// segment is parallel to plane
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if (N == 0.0)
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