Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua API
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@ -158,6 +158,7 @@ public:
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double GetHeight (void) const { return m_Height; }
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double GetMass (void) const { return m_Mass; }
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const Vector3d & GetPosition (void) const { return m_Pos; }
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const Vector3d & GetPosition (void) const { return m_Pos; }
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double GetPosX (void) const { return m_Pos.x; }
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double GetPosY (void) const { return m_Pos.y; }
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double GetPosZ (void) const { return m_Pos.z; }
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@ -167,7 +167,7 @@ public:
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void FromJson(const Json::Value & a_Value);
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/// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
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static bool IsEnchantable(short a_ItemType);
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static bool IsEnchantable(short a_ItemType); // tolua_export
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// tolua_begin
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@ -188,6 +188,14 @@ void cMonster::MoveToPosition(const Vector3f & a_Position)
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TickPathFinding();
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}
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void cMonster::MoveToPosition(const Vector3d & a_Position)
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{
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FinishPathFinding();
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m_FinalDestination = a_Position;
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m_bMovingToDestination = true;
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TickPathFinding();
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}
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@ -91,6 +91,7 @@ public:
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virtual void KilledBy(cEntity * a_Killer) override;
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virtual void MoveToPosition(const Vector3f & a_Position);
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virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
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virtual bool ReachedDestination(void);
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// tolua_begin
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@ -2339,7 +2339,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
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// TODO: This interface is dangerous!
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cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit, bool a_CheckLineOfSight)
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cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight)
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{
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cTracer LineOfSight(this);
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@ -248,7 +248,7 @@ public:
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bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
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cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
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cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); // tolua_export
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void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
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