AnvilStats: made FastNBT faster by tweaking the pre-allocation.
Although the file is shared between AnvilStats and MCServer, MCServer doesn't use this tweak (it uses too much memory) git-svn-id: http://mc-server.googlecode.com/svn/trunk@931 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -356,6 +356,30 @@
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<File
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RelativePath="..\source\WorldStorage\FastNBT.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NBT_RESERVE_SIZE=10000"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NBT_RESERVE_SIZE=10000"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release profiled|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NBT_RESERVE_SIZE=10000"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\source\WorldStorage\FastNBT.h"
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@ -10,6 +10,12 @@
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// The number of NBT tags that are reserved when an NBT parsing is started.
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// You can override this by using a cmdline define
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#ifndef NBT_RESERVE_SIZE
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#define NBT_RESERVE_SIZE 200
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#endif // NBT_RESERVE_SIZE
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#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0)
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@ -54,7 +60,7 @@ bool cParsedNBT::Parse(void)
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return false;
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}
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m_Tags.reserve(200);
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m_Tags.reserve(NBT_RESERVE_SIZE);
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m_Tags.push_back(cFastNBTTag(TAG_Compound, -1));
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