added default fallthrough clause to switch at line 178 of src/UI/Window.cpp
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@ -201,6 +201,10 @@ void cWindow::Clicked(
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case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
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case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
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case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
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case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
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case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
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case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
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default:
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{
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break;
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}
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}
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}
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if (a_SlotNum < 0)
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if (a_SlotNum < 0)
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