Updated documentation again.
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@ -63,10 +63,10 @@ return
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{
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IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
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GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
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GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary potion." },
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GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary potion." },
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SelectPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
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SelectSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
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GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." },
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GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." },
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SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
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SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
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CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
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IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
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UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
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