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Fixed piston animations...

...for the third (and hopefully last) time.
This commit is contained in:
Tiger Wang 2013-08-19 19:44:22 +01:00
parent de306d9f79
commit c11e252e27

View File

@ -98,7 +98,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
{
AddDir(pistx, pisty, pistz, pistonMeta, -1);
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta);
m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, 320);
oldx = pistx;
oldy = pisty;
oldz = pistz;
@ -113,7 +113,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), 320);
}
@ -133,7 +133,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), 320);
// Check the extension:
@ -155,18 +155,18 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
if (CanPull(tempBlock, tempMeta))
{
// Pull the block
m_World->SetBlock(pistx, pisty, pistz, tempBlock, tempMeta);
m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, 320);
m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, 320);
}
else
{
// Retract without pulling
m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, 320);
}
}
else
{
m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, 320);
}
}