fix possible threadlock issue, changed function names to be closer to standard
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@ -67,6 +67,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_IsChargingBow(false)
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, m_BowCharge(0)
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, m_XpTotal(0)
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, m_IsExperienceDirty(false)
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
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@ -222,6 +223,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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{
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m_BowCharge += 1;
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}
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//handle updating experience
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if (m_bDirtyExperience)
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{
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SendExperience();
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}
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if (m_bDirtyPosition)
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{
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@ -306,21 +313,21 @@ short cPlayer::XpForLevel(short a_Level)
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short cPlayer::XpGetLevel()
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short cPlayer::GetXpLevel()
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{
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return CalcLevelFromXp(m_XpTotal);
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return CalcLevelFromXp(m_CurrentXp);
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}
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float cPlayer::XpGetPercentage()
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float cPlayer::GetXpPercentage()
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{
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short int currentLevel = CalcLevelFromXp(m_XpTotal);
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short int currentLevel = CalcLevelFromXp(m_CurrentXp);
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short int currentLevel_XpBase = XpForLevel(currentLevel);
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return (float)(m_XpTotal - currentLevel_XpBase) /
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return (float)(m_CurrentXp - currentLevel_XpBase) /
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(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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}
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@ -328,18 +335,18 @@ float cPlayer::XpGetPercentage()
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bool cPlayer::SetExperience(short int a_XpTotal)
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bool cPlayer::SetCurrentExperience(short int a_XpTotal)
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{
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if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_XpTotal)))
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if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_CurrentXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
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return false; //oops, they gave us a dodgey number
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}
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m_XpTotal = a_XpTotal;
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m_CurrentXp = a_XpTotal;
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//send details to client
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SendExperience();
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// Set experience to be updated
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m_bDirtyExperience = true;
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return true;
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}
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@ -352,20 +359,24 @@ short cPlayer::AddExperience(short a_Xp_delta)
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{
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if(a_Xp_delta < 0)
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{
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//value was negative, abort and report
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// Value was negative, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, must be positive",
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a_Xp_delta);
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return -1; //should we instead just return the current Xp?
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return -1; // Should we instead just return the current Xp?
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}
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LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
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m_XpTotal += a_Xp_delta;
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m_CurrentXp += a_Xp_delta;
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//send details to client
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SendExperience();
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// Update total for score calculation
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m_LifetimeTotalXp += a_Xp_delta;
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return m_XpTotal;
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LOGD("Player \"%s\" earnt %d experience, total is now: %d",
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m_PlayerName.c_str(), a_Xp_delta, m_XpTotal);
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// Set experience to be updated
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m_bDirtyExperience = true;
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return m_CurrentXp;
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}
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@ -620,6 +631,7 @@ void cPlayer::SendExperience(void)
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if (m_ClientHandle != NULL)
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{
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m_ClientHandle->SendExperience();
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m_bDirtyExperience = false;
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}
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}
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@ -71,21 +71,24 @@ public:
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Returns true on success
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"should" really only be called at init or player death, plugins excepted
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*/
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bool SetExperience(short a_XpTotal);
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bool SetCurrentExperience(short a_XpTotal);
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/* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
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Returns the new total experience, -1 on error
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Returns the new current experience, -1 on error
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*/
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short AddExperience(short a_Xp_delta);
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/// Gets the experience total - XpTotal
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inline short XpGetTotal(void) { return m_XpTotal; }
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/// Gets the experience total - XpTotal for score on death
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inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
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/// Gets the currrent experience
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inline short GetCurrentXp(void) { return m_CurrentXp; }
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/// Gets the current level - XpLevel
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short XpGetLevel(void);
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short GetXpLevel(void);
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/// Gets the experience bar percentage - XpP
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float XpGetPercentage(void);
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float GetXpPercentage(void);
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// tolua_end
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@ -415,13 +418,17 @@ protected:
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Int64 m_EatingFinishTick;
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/// Player Xp level
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short int m_XpTotal;
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short int m_LifetimeTotalXp;
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short int m_CurrentXp;
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// flag saying we need to send a xp update to client
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bool m_bDirtyExperience;
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/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
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static short XpForLevel(short int a_Level);
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/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
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static short CalcLevelFromXp(short int a_XpTotal);
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static short CalcLevelFromXp(short int a_XpCurrent);
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bool m_IsChargingBow;
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int m_BowCharge;
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