SMICOLOSL
Meant to be semicolons up there.
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711113cd2b
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@ -717,7 +717,7 @@ public:
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{
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UNUSED(a_BlockX);
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UNUSED(a_BlockZ);
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return (m_Weather == wSunny)
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return (m_Weather == wSunny);
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}
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/** Returns true if the current weather is rain */
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@ -726,7 +726,7 @@ public:
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/** Returns true if it is raining at the specified location. This takes into accunt biomes. */
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bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
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{
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return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
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return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
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}
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/** Returns true if the current weather is stormy */
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@ -735,7 +735,7 @@ public:
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/** Returns true if the weather is stormy at the specified location. This takes into accunt biomes. */
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bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
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{
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return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
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return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
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}
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/** Returns true if the current weather has any precipitation - rain, storm or snow */
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@ -744,7 +744,7 @@ public:
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into accunt biomes. */
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bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
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{
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return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
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return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
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}
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// tolua_end
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