Proper respawn packets on dimension travel
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@ -62,6 +62,7 @@ int cClientHandle::s_ClientCount = 0;
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// cClientHandle:
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cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
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m_LastSentDimension(dimNotSet),
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m_CurrentViewDistance(a_ViewDistance),
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m_RequestedViewDistance(a_ViewDistance),
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m_IPString(a_IPString),
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@ -368,6 +369,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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// Return a server login packet
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m_Protocol->SendLogin(*m_Player, *World);
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m_LastSentDimension = World->GetDimension();
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// Send Weather if raining:
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if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
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@ -2704,7 +2706,21 @@ void cClientHandle::SendResetTitle()
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void cClientHandle::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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{
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m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
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// If a_ShouldIgnoreDimensionChecks is true, we must be traveling to the same dimension
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ASSERT((!a_ShouldIgnoreDimensionChecks) || (a_Dimension == m_LastSentDimension));
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if ((!a_ShouldIgnoreDimensionChecks) && (a_Dimension == m_LastSentDimension))
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{
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// The client goes crazy if we send a respawn packet with the dimension of the current world
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// So we send a temporary one first.
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// This is not needed when the player dies, hence the a_ShouldIgnoreDimensionChecks flag.
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// a_ShouldIgnoreDimensionChecks is true only at cPlayer::respawn, which is called after
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// the player dies.
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eDimension TemporaryDimension = (a_Dimension == dimOverworld) ? dimNether : dimOverworld;
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m_Protocol->SendRespawn(TemporaryDimension);
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}
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m_Protocol->SendRespawn(a_Dimension);
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m_LastSentDimension = a_Dimension;
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}
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@ -369,6 +369,9 @@ public: // tolua_export
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bool IsPlayerChunkSent();
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private:
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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friend class cServer; // Needs access to SetSelf()
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@ -1433,19 +1433,22 @@ bool cEntity::DetectPortal()
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}
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m_PortalCooldownData.m_TicksDelayed = 0;
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// Nether portal in the nether
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if (GetWorld()->GetDimension() == dimNether)
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{
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if (GetWorld()->GetLinkedOverworldName().empty())
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{
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return false;
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}
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cWorld * DestinationWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
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eDimension DestionationDim = DestinationWorld->GetDimension();
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m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
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if (IsPlayer())
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{
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// Send a respawn packet before world is loaded / generated so the client isn't left in limbo
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(reinterpret_cast<cPlayer *>(this))->GetClientHandle()->SendRespawn(dimOverworld);
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(reinterpret_cast<cPlayer *>(this))->GetClientHandle()->SendRespawn(DestionationDim);
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}
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Vector3d TargetPos = GetPosition();
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@ -1454,23 +1457,30 @@ bool cEntity::DetectPortal()
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cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
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ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
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LOGD("Jumping nether -> overworld");
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LOGD("Jumping %s -> %s", DimensionToString(dimNether).c_str(), DimensionToString(DestionationDim).c_str());
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 256);
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return true;
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}
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// Nether portal in the overworld
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else
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{
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if (GetWorld()->GetLinkedNetherWorldName().empty())
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{
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return false;
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}
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cWorld * DestinationWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedNetherWorldName());
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eDimension DestionationDim = DestinationWorld->GetDimension();
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterPortal);
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reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(dimNether);
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if (DestionationDim == dimNether)
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{
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reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterPortal);
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}
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reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(DestionationDim);
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}
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Vector3d TargetPos = GetPosition();
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@ -1479,7 +1489,7 @@ bool cEntity::DetectPortal()
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cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedNetherWorldName());
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ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
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LOGD("Jumping overworld -> nether");
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LOGD("Jumping %s -> %s", DimensionToString(dimOverworld).c_str(), DimensionToString(DestionationDim).c_str());
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 128);
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return true;
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}
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@ -1491,6 +1501,7 @@ bool cEntity::DetectPortal()
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return false;
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}
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// End portal in the end
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if (GetWorld()->GetDimension() == dimEnd)
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{
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@ -1498,37 +1509,55 @@ bool cEntity::DetectPortal()
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{
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return false;
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}
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cWorld * DestinationWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
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eDimension DestionationDim = DestinationWorld->GetDimension();
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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cPlayer * Player = reinterpret_cast<cPlayer *>(this);
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Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
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Player->GetClientHandle()->SendRespawn(dimOverworld);
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if (Player->GetBedWorld() == DestinationWorld)
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{
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Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
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}
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else
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{
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Player->TeleportToCoords(DestinationWorld->GetSpawnX(), DestinationWorld->GetSpawnY(), DestinationWorld->GetSpawnZ());
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}
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Player->GetClientHandle()->SendRespawn(DestionationDim);
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}
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cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedOverworldName());
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ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
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LOGD("Jumping %s -> %s", DimensionToString(dimEnd).c_str(), DimensionToString(DestionationDim).c_str());
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return MoveToWorld(TargetWorld, false);
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}
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// End portal in the overworld
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else
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{
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if (GetWorld()->GetLinkedEndWorldName().empty())
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{
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return false;
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}
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cWorld * DestinationWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedEndWorldName());
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eDimension DestionationDim = DestinationWorld->GetDimension();
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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if (IsPlayer())
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{
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reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterTheEnd);
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reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(dimEnd);
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if (DestionationDim == dimEnd)
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{
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reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterTheEnd);
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}
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reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(DestionationDim);
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}
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cWorld * TargetWorld = cRoot::Get()->GetWorld(GetWorld()->GetLinkedEndWorldName());
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ASSERT(TargetWorld != nullptr); // The linkage checker should have prevented this at startup. See cWorld::start()
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LOGD("Jumping %s -> %s", DimensionToString(dimOverworld).c_str(), DimensionToString(DestionationDim).c_str());
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return MoveToWorld(TargetWorld, false);
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}
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@ -893,6 +893,15 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
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cWorld * cPlayer::GetBedWorld()
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{
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return m_SpawnWorld;
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}
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void cPlayer::SetFlying(bool a_IsFlying)
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{
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if (a_IsFlying == m_IsFlying)
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@ -467,6 +467,9 @@ public:
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// tolua_end
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// TODO lua export GetBedPos and GetBedWorld
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cWorld * GetBedWorld();
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/** Update movement-related statistics. */
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void UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIsOnGround);
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@ -114,7 +114,7 @@ public:
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
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virtual void SendResetTitle (void) = 0;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
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virtual void SendRespawn (eDimension a_Dimension) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
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virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
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@ -107,8 +107,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
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m_ServerPort(a_ServerPort),
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m_State(a_State),
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m_ReceivedData(32 KiB),
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m_IsEncrypted(false),
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m_LastSentDimension(dimNotSet)
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m_IsEncrypted(false)
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{
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// BungeeCord handling:
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@ -626,7 +625,6 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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Pkt.WriteString("default"); // Level type - wtf?
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Pkt.WriteBool(false); // Reduced Debug Info - wtf?
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}
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m_LastSentDimension = a_World.GetDimension();
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// Send the spawn position:
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{
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@ -1084,13 +1082,8 @@ void cProtocol180::SendResetTitle(void)
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void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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void cProtocol180::SendRespawn(eDimension a_Dimension)
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{
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if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
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{
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// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
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return;
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}
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cPacketizer Pkt(*this, 0x07); // Respawn packet
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cPlayer * Player = m_Client->GetPlayer();
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@ -1098,7 +1091,6 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
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Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
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Pkt.WriteString("default");
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m_LastSentDimension = a_Dimension;
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}
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@ -110,7 +110,7 @@ public:
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle (void) override;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
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virtual void SendRespawn (eDimension a_Dimension) override;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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@ -177,11 +177,6 @@ protected:
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/** The logfile where the comm is logged, when g_ShouldLogComm is true */
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cFile m_CommLogFile;
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
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void AddReceivedData(const char * a_Data, size_t a_Size);
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@ -117,8 +117,7 @@ cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAdd
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m_ServerPort(a_ServerPort),
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m_State(a_State),
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m_ReceivedData(32 KiB),
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m_IsEncrypted(false),
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m_LastSentDimension(dimNotSet)
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m_IsEncrypted(false)
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{
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// BungeeCord handling:
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@ -640,7 +639,6 @@ void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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Pkt.WriteString("default"); // Level type - wtf?
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Pkt.WriteBool(false); // Reduced Debug Info - wtf?
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}
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m_LastSentDimension = a_World.GetDimension();
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// Send the spawn position:
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{
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@ -1110,21 +1108,14 @@ void cProtocol190::SendResetTitle(void)
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void cProtocol190::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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void cProtocol190::SendRespawn(eDimension a_Dimension)
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{
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if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
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{
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// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
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return;
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}
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cPacketizer Pkt(*this, 0x33); // Respawn packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
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Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
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Pkt.WriteString("default");
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m_LastSentDimension = a_Dimension;
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}
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@ -4058,7 +4049,6 @@ void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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Pkt.WriteString("default"); // Level type - wtf?
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Pkt.WriteBool(false); // Reduced Debug Info - wtf?
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}
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m_LastSentDimension = a_World.GetDimension();
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// Send the spawn position:
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{
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@ -116,7 +116,7 @@ public:
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle (void) override;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
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virtual void SendRespawn (eDimension a_Dimension) override;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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@ -183,11 +183,6 @@ protected:
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/** The logfile where the comm is logged, when g_ShouldLogComm is true */
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cFile m_CommLogFile;
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
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void AddReceivedData(const char * a_Data, size_t a_Size);
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@ -635,10 +635,10 @@ void cProtocolRecognizer::SendResetTitle(void)
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void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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void cProtocolRecognizer::SendRespawn(eDimension a_Dimension)
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{
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ASSERT(m_Protocol != nullptr);
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m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
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m_Protocol->SendRespawn(a_Dimension);
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}
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@ -100,7 +100,7 @@ public:
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle (void) override;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
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virtual void SendRespawn (eDimension a_Dimension) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
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