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- Fixed a bug where I didn't return anything in the GetShootVector

function. This was however passed as "working" by GCC.
This commit is contained in:
JoannisO 2014-06-03 19:39:56 +02:00
parent 2ecf425c39
commit c0716bfcf6

View File

@ -235,6 +235,8 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE & a_Meta)
case E_META_DROPSPENSER_FACING_ZM: return Vector3d(0, 0, -1);
case E_META_DROPSPENSER_FACING_ZP: return Vector3d(0, 0, 1);
}
return Vector3d(0, 1, 0);
}