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Fixed water from ice and removed packed ice drop.

This commit is contained in:
Howaner 2014-07-31 18:41:48 +02:00
parent 5a1f9e5044
commit bffad50436
2 changed files with 13 additions and 2 deletions

View File

@ -24,9 +24,19 @@ public:
}
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
if (a_Player->IsGameModeCreative() || (a_BlockY <= 0))
{
return;
}
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (!cBlockInfo::IsSolid(BlockBelow) && !IsBlockLava(BlockBelow) && !IsBlockWater(BlockBelow))
{
return;
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}

View File

@ -578,6 +578,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_SNOW:
case E_BLOCK_VINES:
case E_BLOCK_PACKED_ICE:
{
return false;
}