Implementing Spectator Mode
Adding some proprieties of the spectator game mode in player.cpp : - Players can't toss items - Players can't touch the ground
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@ -451,7 +451,7 @@ void cPlayer::CancelChargingBow(void)
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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{
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if (IsGameModeSpectator()) // You can fly through the ground in survival
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if (IsGameModeSpectator()) // You can fly through the ground in Spectator
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{
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{
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return;
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return;
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}
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}
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