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@ -134,6 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
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{
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{
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if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
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if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
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{
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{
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// The arrow won't added to the inventory, when the player is creative
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if (!a_Dest->IsGameModeCreative())
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if (!a_Dest->IsGameModeCreative())
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{
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{
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int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
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int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
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